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  • '''Group:''' Long Range modules. '''For ship:''' [[Helicon]] {{Long Range}} ...
    1 KB (166 words) - 12:38, 28 March 2024
  • '''Group:''' Long Range modules. '''For ship type:''' [[Cerberus]] and premium ships of the role {{Long Range}} ...
    960 bytes (109 words) - 14:25, 9 July 2019
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    4 KB (483 words) - 14:38, 27 May 2022
  • '''Group:''' Long Range modules. '''For ship type:''' [[Ira Deus]] and premium ships of the role {{Long Range}} ...
    965 bytes (124 words) - 15:46, 9 November 2023
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. ...certain circles, the Crus A has become something of a benchmark for a long-range frigate of medium technological level. ...
    4 KB (578 words) - 15:44, 27 May 2022
  • '''Group:''' Long Range modules. '''For ship type:''' {{Long Range}} ...
    927 bytes (111 words) - 13:39, 8 July 2019
  • '''Role:''' [[Long Range]] ...cells, which allowed the yacht’s power unit to reach the level of military ships. ...
    12 KB (1,345 words) - 15:22, 14 March 2024
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. ...frigate Langsax. After forming their own defence units, they sent several ships to the Mendes and Liu Families. Having estimated all advantages of the new ...
    4 KB (570 words) - 15:01, 14 March 2024
  • '''Group:''' Long Range modules. '''For ship type:''' [[Acid Hydra]] and premium ships of the role {{Long Range}} ...
    1 KB (146 words) - 22:06, 29 January 2024
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    4 KB (531 words) - 16:17, 13 February 2024
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. ...mbining the best technologies, this frigate quickly became one of the best ships'. ...
    4 KB (616 words) - 14:51, 27 May 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. Frigates of the type [[Harpy]] with time ceased to reach the level of similar ships of Jericho and the Federation. Designers found a solution in a completely d ...
    4 KB (568 words) - 14:42, 27 May 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    4 KB (575 words) - 14:45, 27 May 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    4 KB (580 words) - 14:49, 27 May 2022
  • '''Group:''' Long Range modules. ...type:''' [[Steel Harpy]], [[Chiron]] and premium ships of the role {{Long Range}} ...
    1 KB (156 words) - 12:13, 27 January 2023
  • '''Group:''' Long Range modules. ...''' [[Templar AE]], [[Inquisitor AE]] and premium ships of the role {{Long Range}} ...
    1 KB (160 words) - 14:19, 9 July 2019
  • '''For ship:''' [[Langsax]] {{Long Range}} :The explosion reduces damage resistance of enemy ships by '''20''' pts., the effect lasts for '''15''' s. ...
    904 bytes (124 words) - 15:01, 14 March 2024
  • '''Group:''' Long Range modules. ...type:''' [[Iron Harpy]], [[Centaur]] and premium ships of the role {{Long Range}} ...
    1 KB (182 words) - 12:14, 19 November 2021
  • ...their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    5 KB (676 words) - 08:16, 21 September 2023
  • ...ages of your ship work in full force against the shortcomings of the enemy ships. | [[File:Long Range.png|50px|link=Long Range]] ...
    2 KB (301 words) - 06:14, 23 October 2019
  • '''For ship type:''' [[Chiron]] and premium ships of the role {{Long Range}} :Hitting a target also damages up to '''3''' enemy ships. ...
    2 KB (217 words) - 12:06, 27 January 2023
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. ...by the scientists of the Direktorium in 3412 and remained in service for a long time. Over time, it was this ship that was chosen as the best overall. ...
    6 KB (899 words) - 14:38, 27 May 2022
  • ;Ships The ships in the game have several parallel classification systems: ...
    1 KB (174 words) - 07:47, 9 April 2024
  • ...their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    5 KB (690 words) - 15:59, 27 May 2022
  • '''For ship:''' [[Mauler]] {{Long Range}} ...l damage per second to destroyers and '''500''' damage per second to other ships in a '''400''' m. radius. ...
    1 KB (149 words) - 10:15, 20 September 2023
  • '''For ship type:''' [[Cerberus]] and premium ships of the role {{Long Range}} ...
    800 bytes (97 words) - 14:47, 16 July 2019
  • '''Group:''' Long Range modules. ...r ship type:''' [[Hydra]], [[Dragon]] and premium ships of the role {{Long Range}} ...
    2 KB (245 words) - 10:37, 27 January 2023
  • ...promotions, discount weeks and other events that allow mercenaries to get ships and modules for almost nothing. ...owerful production base that allows you to supply and maintain hundreds of ships, the Center, sooner or later, will present its ownership of the entire gala ...
    6 KB (840 words) - 12:06, 13 May 2024
  • ...g ranges, assist (including repair) allied ships, or directly cover allied ships from enemy attacks.'''</center> * Engineers and Guards have 4 turrets, while Long Range frigates have 6 ...
    29 KB (4,315 words) - 10:50, 5 January 2024
  • '''For ship type:''' {{Long Range}} ([[Empire]]) ==Ships which Disintegrator can be installed on== ...
    2 KB (251 words) - 10:44, 30 April 2022
  • ...p type:''' [[Iron Harpy]], [[Dragon]] and premium ships of the role {{Long Range}} |Jump range ...
    1 KB (161 words) - 09:20, 28 December 2022
  • '''For ship type:''' [[Tormentor AE]] and premium ships of the role {{Long Range}} ...
    917 bytes (117 words) - 12:28, 16 June 2023
  • '''For ship type:''' {{Long Range}} ([[Jericho]]) ==Ships which Guided torpedo can be installed on== ...
    2 KB (251 words) - 10:11, 20 September 2023
  • ...module allows them to move around quickly. They also boast increased radar range and object capture speed. ...e Invincible Legion training interceptor, designed to train pilots of long-range research, recon and covert ops fleets of the Empire. ...
    4 KB (503 words) - 05:09, 23 October 2019
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    7 KB (953 words) - 14:40, 27 May 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    7 KB (1,003 words) - 14:41, 27 May 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    7 KB (1,011 words) - 15:36, 27 May 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    7 KB (1,025 words) - 14:41, 27 May 2022
  • ...r ship type:''' [[Hydra]], [[Chiron]] and premium ships of the role {{Long Range}} ...
    1 KB (136 words) - 12:58, 16 June 2023
  • '''For ship:''' [[Gargoyle]] {{Long Range}} ...s an ally of the target in '''1050''' m. radius with the same charge, both ships receive additional damage. ...
    2 KB (231 words) - 12:58, 18 August 2023
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    8 KB (1,095 words) - 14:44, 27 May 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    8 KB (1,100 words) - 15:38, 27 May 2022
  • ...their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields. ...gate. Positioned as a means of fire and technical support for all types of ships of the Empire. Released installation series, which is currently being teste ...
    8 KB (1,152 words) - 14:49, 27 May 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    8 KB (1,107 words) - 14:43, 27 May 2022
  • ...their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    9 KB (1,161 words) - 14:51, 27 May 2022
  • ...their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    9 KB (1,154 words) - 15:51, 27 May 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    8 KB (1,154 words) - 14:48, 27 May 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    9 KB (1,165 words) - 14:47, 27 May 2022
  • '''For ship:''' [[Project 1011]] {{Long Range}} ...r, had the idea to use the enemy's own weapon against him. This is how the ships of the 1011 series were created, powered by limited AI. According to the id ...
    3 KB (486 words) - 08:09, 27 May 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. |shipRole_text = Long Range ...
    9 KB (1,170 words) - 15:45, 27 May 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. ...odernizing its own [[Crusader]]. After several weeks of testing, the first ships of this type replenished the forces of Raid and after a few years, the new ...
    9 KB (1,179 words) - 15:42, 27 May 2022
  • ...pe:''' [[Templar]], [[Inquisitor AE]] and premium ships of the role {{Long Range}} ...
    1 KB (163 words) - 11:21, 28 December 2022
  • ...deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. [[Category:Ships]] ...
    4 KB (592 words) - 06:44, 17 September 2022
  • ...pe:''' [[Acid Hydra]], [[Archdragon]] and premium ships of the role {{Long Range}} ...
    2 KB (222 words) - 09:21, 28 December 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. ...y's rate of fire on hits. ‘[[Boson Cannon]]’ deals damage to several enemy ships! Active module ‘[[Disintegrator modifier]]’ significantly increases the mai ...
    11 KB (1,490 words) - 17:52, 31 January 2024
  • '''For ship type:''' [[Raptor Mk II]], [[Osprey]] and premium ships of the role {{Engineering}} ...f the [[WL 13-EL Emitter]]. By special order, the [[Cartel]] stole several ships with this weapon. Fortunately, the conflict with [[Ellydium]] was settled, ...
    4 KB (614 words) - 15:38, 16 June 2022
  • ...module allows them to move around quickly. They also boast increased radar range and object capture speed. ...hich made it famous as a miniature battering ram that could pierce fighter ships through. ...
    5 KB (645 words) - 11:11, 16 June 2023
  • ...covops uses adaptive camo to sneak up to an unsuspecting Engineer or Long Range frigate and uses their plasma arc to make short work of them, finishing the * Effective against: '''Destroyers''', '''Long-Range''' and '''Engineering''' ...
    7 KB (1,106 words) - 12:26, 30 April 2023
  • ...''' [[Templar AE]], [[Inquisitor AE]] and premium ships of the role {{Long Range}} |Firing range (max.) ...
    2 KB (308 words) - 13:03, 13 November 2023
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. ...ion of weapons and defense systems makes this ship one of the best in long-range frigates class. ...
    11 KB (1,600 words) - 15:56, 27 May 2022
  • ...interceptors are mobile support interceptors, designed to counter cloaked ships and capture isolated beacons. ...lleled mobility, allowing them to capture unguarded beacons, surprise Long Range Frigates, lend their support to teammates exactly where it's needed most, o ...
    8 KB (1,154 words) - 10:30, 20 July 2023
  • ...e:''' [[Steel Harpy]], [[Archdragon]] and premium ships of the role {{Long Range}} ...gger is released or the sphere hits a target, it turns into a '''300''' m. range cloud. ...
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  • ...ire no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters. ...all of the missiles in your cartridge, it will begin reloading, which is a long process. ...
    5 KB (808 words) - 17:24, 13 February 2024
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. The newest long-range frigate Gungnir just left [[Sparta]] shipyard. With excellent characteristi ...
    11 KB (1,519 words) - 14:53, 27 May 2022
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. Long-range frigate ‘Kraken’ was built under the Imperial Security Service's all-seeing ...
    11 KB (1,539 words) - 11:06, 30 April 2023
  • ...gates (or LRFs) do exactly what their description suggests. They have long range special weapons designed to deal damage from far away, and are unique in th ...ional weapons is quite high and it is possible to be very effective at mid range just with regular weapons. Going into brawl should be avoided though, as it ...
    10 KB (1,690 words) - 09:10, 11 November 2023
  • ...use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. ...ineffective. Equipped with automatic repair and self-upgrade systems, the ships launched towards uncharted space. Then the Invasion began and project 1011 ...
    11 KB (1,496 words) - 14:54, 27 May 2022
  • ==Ships == Open the Ship Tree by clicking on the Ships icon in the top menu, by pressing F3, or from the left screen platform tabs ...
    9 KB (1,530 words) - 16:39, 15 August 2023
  • '''Goal №2''' - Escort assault ships (3) to the docks of the station. At least 2 of them have to reach the stati ...№3''' - Protect the factory from the invaded biomorphs (2 waves - 8 and 10 ships).<br/> ...
    4 KB (630 words) - 14:11, 30 November 2023
  • ...prevented that version of the ship from being able to fight with the known ships on equal terms. This ensured the fact that they were not involved in the ba ...f the ship was equipped with the most modern equipment of the Imperial ECM ships, the armouring system was redesigned, and the engines were completely chang ...
    11 KB (1,263 words) - 15:00, 14 March 2024
  • '''For ship:''' [[Executor]] {{Long Range}} ...e target is losing its speed and maneuverability. Vulnerable to high-speed ships. ...
    4 KB (519 words) - 13:50, 26 December 2019
  • ...ting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the l ...d purchase of ammunition, costs several times more expensive than ordinary ships) ...
    14 KB (2,060 words) - 15:03, 14 March 2024
  • ...y dangerous to interceptors. However their special abilities are all short range and they are slow to get in position and lack firepower with their primary '''- unique and for premium ships of the same role''' ...
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  • The heirs of people who were long ago banished from the Earth, '''Jericho''' are quite suspicious of and hars ...they were driven out of the Solar System on ships-arks, and wandered for a long time between worlds. Managed to survive and spread its influence over many ...
    35 KB (5,436 words) - 15:58, 14 March 2024
  • |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, ...transferred to the Inquisition. The ship’s existence was kept secret for a long time until the blueprints of Thor were received by the New Empire in 4621. ...
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  • ...Empire’s strength came from the best navy in the universe. The magnificent ships were characterized by high wear resistance and combat capability. They were Having lost the Emperor, part of the worlds of the Empire, long processed by the Federation, immediately declared themselves vassals, creat ...
    37 KB (5,765 words) - 16:18, 13 February 2024
  • [[File:Command.png|50px]] Command ships are the front line fighter [[Ship Roles|role]]. They are tougher than [[gun ...er incoming fire well. The Coating Polarizer and Aegis System have fairly long ranges, allowing them to sit slightly behind the main line of the battle wh ...
    6 KB (947 words) - 15:11, 27 April 2024
  • '''For ship type:''' [[Diamond Dwarf]], [[Jarl]] and premium ships of the role {{Recon}} ...]] found out that the weapon is excellent for removing the shields of fast ships. Soon every mercenary got the opportunity to use this weapon. Yet the bow l ...
    4 KB (520 words) - 12:48, 18 August 2023
  • ...d a small amount of {{SYN}} when achieved. This will make leveling up your ships much easier! Harder achievements will give more {{SYN}}. ...medal_ItHasBegun.png|65px]] || <br> It Has Begun! || <br>''Destroy '''2''' ships within 15 seconds of each other.'' ...
    26 KB (4,006 words) - 06:28, 23 October 2019
  • ...ject to all damage reduction mechanics like [[Resistance]], by default all ships in the game have vulnerabilities to damage types achieved via lower amount ...m range, "Max=0.7 x Opt", where damage is greatly falls off beyond optimal range). ...
    7 KB (1,130 words) - 12:50, 26 September 2023
  • ...ting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the l ...]] command has already signed a contract for the supply of several hundred ships. After the ship passes various military tests, an additional production con ...
    12 KB (1,630 words) - 21:40, 29 January 2024
  • ...f auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. ...atrol squadrons and as means of supporting and escorting squadrons of long-range interceptors for the Emperor's personal fleet. ...
    8 KB (1,047 words) - 17:31, 31 January 2024
  • The ship's computer is responsible for finding and tracking targets - enemy ships, drones and other objects. The computer has the following main characterist ...e'''. This is the maximum line-of-sight distance at which you can identify ships, drones and {{Tooltip|stationary objects|Autonomous charging/repair station ...
    12 KB (1,978 words) - 15:24, 8 August 2021
  • Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...rful combat vehicle — the Singularity fighter. Possessing free will, these ships sometimes strike contracts with pilots and come to their service. ...
    10 KB (1,440 words) - 10:18, 20 September 2023
  • ...r>'''A medium-sized ship, depending on its role, designed to destroy enemy ships or to reinforce its allies.'''</center> ..., in cool-down periods between the activation of the special module, these ships are more vulnerable than all the other fighters. ...
    26 KB (3,822 words) - 12:06, 13 May 2024
  • ...module allows them to move around quickly. They also boast increased radar range and object capture speed. ...ith top-secret reconnaissance equipment, GR-15B Hawk-Eye interceptors have long been the best means of Vanguard space reconnaissance, repeatedly penetratin ...
    8 KB (1,093 words) - 05:27, 23 October 2019
  • ...s that can damage an enemy dreadnought. Construction of a dreadnought is a long and expensive process that is only available to corporations. ...Losing the module reduces fleet support points, and pilots can't use lost ships again ...
    11 KB (1,544 words) - 11:21, 12 November 2023
  • :Fires two powerful homing missiles, but has a long cooldown period. ...ries escorting transports in fringe sectors. Simplicity of aim gives recon ships the ability to control the distance of the battle and land the final blow i ...
    3 KB (454 words) - 15:10, 13 November 2023
  • ...s corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in :'''Common''' modules are available for installation on all ships of a suitable role. ...
    23 KB (2,919 words) - 12:31, 13 May 2024
  • ...ting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the l ...troyers were created by the Mendes family back in 4619. All this time, the ships were tested in remote sectors of Jericho and were significantly modernized. ...
    11 KB (1,587 words) - 15:41, 9 November 2023
  • ...ting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the l The ‘Invincible’ line of ships was built during the second war for Bartle sector and has been continuously ...
    10 KB (1,389 words) - 21:42, 29 January 2024
  • ...ial and should be kept out of situations where they will be facing several ships at once. * Weak against: '''Long-Range''' and '''Tacklers'''<br> ...
    8 KB (1,199 words) - 12:31, 13 May 2024
  • ...ting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the l ...d corporation. The main feature of the destroyer is the support the allied ships by enhancing their weapons, which allows to break through the enemy defense ...
    12 KB (1,683 words) - 08:45, 20 September 2023
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...proved at Vanguard factories by creating an excellent ship, ideal for long-range raids to the very heart of a potential enemy. According to unconfirmed repo ...
    9 KB (1,159 words) - 18:55, 10 April 2020
  • ...ting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the l ...elight of pilots the destroyer had a comfortable cabin, just like civilian ships. ...
    10 KB (1,486 words) - 21:38, 29 January 2024
  • ...caught in it are slowing down and cannot teleport and use micro warp, the range of their radar is reduced; allies inside the cloud have reduced radar signa *Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the in ...
    19 KB (2,438 words) - 12:59, 30 April 2024
  • '''For ship type:''' [[Prometheus X]], [[Aura]] and premium ships of the role {{Command}} ...he [[Northern Empire]] decided to develop new weapons for the fleet. For a long time, scientists were unable to advance in research, so one of the groups w ...
    4 KB (537 words) - 19:39, 20 March 2023
  • ...ting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the l ...incredibly valuable database with all the information about the Federation ships was sold at an auction. The buyer, a private investor, was soon pronounced ...
    10 KB (1,427 words) - 21:39, 29 January 2024
  • ...ched to the ship and cannot be removed or replaced (except for some unique ships with cratable special modules). |Launches a plasma web dealing thermal dmg. over a period of '''12''' s. The range of action is '''2000''' m. If the target’s speed is higher than '''50'''%, ...
    33 KB (5,049 words) - 12:33, 13 May 2024
  • ...ting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the l :Deals damage over time to targets in range and temporarily destabilizes their engines. While the target flies faster t ...
    11 KB (1,527 words) - 21:39, 29 January 2024
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