The main weapon of the ship are the guns mounted in the mobile turrets (stationary for the bow ones).
Depending on the type of damage, the weapons are:
Each gun of the ship shoots independently. Thus, the maximum cumulative damage inflicted by the weapons of a ship is obtained by multiplying the damage of a single gun by the total number of guns of the ship.
If the weapon fires from each gun consistently, then the damage per second and the rate of fire will vary in proportion to the number of firing guns, and the damage per shot of such weapon will not depend on their number.
If the weapon shoots all the guns at the same time, then the damage per second and per shot will depend on the number of guns, and their rate of fire will not affect.
The player performs aiming with a sight marker, which moves around the screen with the mouse. Since any ship has several guns, they all aim at one point, called the “aiming point”. The distance from the ship to the aiming point is determined as follows:
- If there are no objects under the gun, then the aiming point is at a great distance.
- If at the sight there is any object of the scene (ship, asteroid, etc.), then the aiming point is placed on the surface of the object.
- If the object of the scene is not at gunpoint, but near, then the aiming point is placed next to this object.
Shooting is carried out by pressing the appropriate button. When shooting, the shot hits not the aiming point, but in some area around it - there is a scatter. The magnitude of the spread is set as the maximum angle of deflection of the shot from the axis of aiming. The probability of hitting a shot at a specific point within the spread region is determined by the normal distribution.
The fire does not consume the energy stored in the capacitor of the ship (except for some unique guns). The firing time is limited by the parameter Overheating, the time from overheating to the possibility of resuming firing is indicated by the parameter Cooling.
List of weapons
Common weapons are available for installation on all ships of the appropriate class and role.
Weapons being unique and for premium ships of the same role (experimental) can only be installed on certain ships purchased for , and on all premium ships of the same role of a suitable rank.
Unique weapons can be installed only on the ship for which they were created.
Weapons by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.