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  • '''Group:''' Recon modules. '''For ship:''' [[Seeress]] {{Recon}} ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...ion training interceptor, designed to train pilots of long-range research, recon and covert ops fleets of the Empire. ...
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  • '''Group:''' Recon modules. '''For ship:''' [[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]] {{Recon}} ...
    2 KB (234 words) - 09:29, 27 May 2022
  • '''Group:''' Recon modules. ...[[Hawk]] and premium ships of the role {{Recon}}(Trampoline 8), [[Sai]] {{Recon}}(Trampoline 17) ...
    1 KB (153 words) - 09:43, 30 April 2023
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...the battles for the Bartle sector, as well as against the brisk Federation ships. ...
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  • '''Group:''' Recon modules. ...and premium ships of the role {{Recon}}('Ghost' camo system 6), [[Wasp]] {{Recon}}('Ghost' camo system 17) ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre Once was the main recon of the Empire. Now from these interceptors form reconnaissance and rescue t ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • '''Group:''' Recon modules. '''For ship type:''' [[Nibelung]] and premium ships of the role {{Recon}} ...
    966 bytes (123 words) - 10:36, 27 January 2023
  • '''Group:''' Recon modules. '''For ship:''' [[Nightingale]] {{Recon}} ...
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  • '''Group:''' Recon modules. '''For ship type:''' [[King Nibelung]] and premium ships of the role {{Recon}} ...
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  • '''For ship:''' [[Marten]] {{Recon}} :The passage is not available for other ships. ...
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  • '''Group:''' Recon modules. '''For ship type:''' [[Dvergr 2]], [[Viking]] and premium ships of the role {{Recon}} ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre One of the ships, the development of which was carried out specifically for traveling to the ...
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  • '''Group:''' Recon modules. '''For ship type:''' {{Recon}} ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...mage in combat. This ship was used by the best pilots of the Empire during recon and sabotage operations against Jericho. ...
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  • '''Group:''' Recon modules. '''For ship type:''' [[Swift Eagle]] and premium ships of the role {{Recon}} ...
    1 KB (144 words) - 08:43, 25 June 2019
  • '''Group:''' Recon modules. ...type:''' [[Hawk-Eye]], [[Spectre Falcon]] and premium ships of the role {{Recon}} ...
    1 KB (198 words) - 09:21, 26 July 2019
  • '''Group:''' Recon modules. '''For ship type:''' [[Black Bomber]] and premium ships of the role {{Recon}} ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...hich made it famous as a miniature battering ram that could pierce fighter ships through. ...
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  • Only enemy ships receive damage from the mine. |compatibility = RECON ...
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  • ;Ships The ships in the game have several parallel classification systems: ...
    1 KB (174 words) - 07:47, 9 April 2024
  • '''Group:''' Recon modules. '''For ship type:''' [[Swarm]] and premium ships of the role {{Recon}} ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre :The module produces a special station, which creates a field, masking allied ships within a radius of '''1000''' meters. If an allied ship shoots, launches mi ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • '''Group:''' Recon modules. '''For ship type:''' [[Dwarf 2]], [[Jarl]] and premium ships of the role {{Recon}} ...
    1 KB (183 words) - 07:48, 25 June 2019
  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...an agreement with Klauss Inc, obtaining a contract for the supply of such ships to the service of mercenaries. ...
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  • '''For ship type:''' [[Diamond Dwarf]] and premium ships of the role {{Recon}} ...
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  • ...ole, designed to scout, suppress enemy modules, or damage individual enemy ships.'''</center> ===Recon=== ...
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  • '''For ship type:''' [[Nibelung]] and premium ships of the role {{Recon}} ...
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  • ...promotions, discount weeks and other events that allow mercenaries to get ships and modules for almost nothing. ...owerful production base that allows you to supply and maintain hundreds of ships, the Center, sooner or later, will present its ownership of the entire gala ...
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  • ...ages of your ship work in full force against the shortcomings of the enemy ships. | [[File:Recon.png|50px|link=Recon]] ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • ...interceptors are mobile support interceptors, designed to counter cloaked ships and capture isolated beacons. The [[Empire]] are the recon specialists, but the [[Federation]] also produce several models. Federation ...
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  • [[File:Recon micro warp.png|Microwarp engine|left|100px]] '''For ship type:''' {{Recon}} ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • '''For ship:''' [[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]] {{Recon}} :All nearby allied ships moving along the jump's course get a '''40'''% speed bonus on '''15''' s. ...
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  • '''Role:''' [[Recon]] ...field and suddenly find himself behind the enemy's back. All nearby allied ships along the jump's course get a speed bonus. ...
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  • ...type:''' [[Hawk-Eye]], [[Spectre Falcon]] and premium ships of the role {{Recon}} :[[Vanguard]] never wrote off old ships, so Hawk-Eye always got the most modern weapons and modules. After the war ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...meleon' module. Rich trade cartels ordered the development of more durable ships. That is how Parallax appeared. Increased power injectors and thickened inj ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...newest imperial interceptor. Released in a limited series for the Special Recon Fleet of sector 1337. At the moment, it is being tested for combat use, aft ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • ...hip type:''' [[Hawk-Eye]], [[Swift Eagle]] and premium ships of the role {{Recon}} ...
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  • Only [[Custom Battle]]: Combat Recon, Survival}}} ...archers made their way further and further through this graveyard of alien ships and experimented with the technologies left there, they could not even imag ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • '''For ship type:''' [[Swarm]], [[Jarl]] and premium ships of the role {{Recon}} ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...iger", but so far this ship is the only successful cheap copy of high-tech ships. ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre |shipRole_text = Recon ...
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  • ...gate it will try to destroy the outpost and any players near itself. Recon ships are great for countering the alien gates that frequently spawn around the m ...embers, one command ship for damage, resists and speed buffs, 2 or 3 recon ships to close the additional alien gates so no more aliens come through, guard s ...
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  • ...hip type:''' [[Dvergr Knight]], [[Viking]] and premium ships of the role {{Recon}} ...
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  • |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...with only basic weapons, "Cyning" was able to knock down several attacking ships, after which he fled from prosecution. Fortunately, the engineers responsib ...
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  • '''For ship type:''' [[King Nibelung]] and premium ships of the role {{Recon}} ...the [[UMC]], for further research of the gun. Undoubtedly, the Federation ships with thin hulls suffered the most. We can only hope that the Empire will no ...
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  • ...d a small amount of {{SYN}} when achieved. This will make leveling up your ships much easier! Harder achievements will give more {{SYN}}. ...'Achieved if you kill the enemy captain in [[PvP Arena#Combat Recon|Combat Recon]].'' ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...ion of all allies of the selected target. Slows hull regeneration of enemy ships. ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...diately sent to the frontline detachments, where they were used as command ships. ...
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  • ==Features of Ellydium ships== *Ships receive higher collision damage due to the fragile crystal structure. ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • '''For ship:''' [[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]] {{Recon}} :During repeated activation your ship and all ships within '''200''' m. radius move to the beacon. ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...neuvering skills. The Tackler has become a real hunter of pirate and Cyber ships. ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • [[Brawls]]: Beacon capture, Combat Recon, Survival; ...vigation points near Pandora. As before, due to the high asteroid density, ships with inexperienced navigators often crash here. And there is no one here to ...
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  • '''For ship:''' [[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]] {{Recon}} ...ries escorting transports in fringe sectors. Simplicity of aim gives recon ships the ability to control the distance of the battle and land the final blow i ...
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  • Three powerful elite ships appear to help the Baron. ...mwork is crucial. For the last stage it's recommended to have maneuverable ships to be able to dodge the death spheres. ...
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  • Only [[Custom Battle]]: Combat Recon, Survival}}} ...t civilization found themselves next the remains of our own — skeletons of ships and stations, space debris. ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • [[Brawls]]: Beacon capture, Combat Recon, Survival; ...ous of them. This is indicated, at a minimum, by the fact that most of the ships whose route ran through this area have not reached their destination. ...
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  • ...ject to all damage reduction mechanics like [[Resistance]], by default all ships in the game have vulnerabilities to damage types achieved via lower amount ...lse Discharger" or even in game Active Buff of being a Captain in a Combat Recon game mode (+75%) or Guards aura "Signature Masking", all of these affect Ba ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast incre ...dule leaves a teleportation beacon. When activated again, it teleports all ships, except for the owner's, near the beacon's owner to the beacon. Teleportati ...
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  • ...r>'''A medium-sized ship, depending on its role, designed to destroy enemy ships or to reinforce its allies.'''</center> ..., in cool-down periods between the activation of the special module, these ships are more vulnerable than all the other fighters. ...
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  • [[Brawls]]: Orion's Belt, Beacon capture, Combat Recon, Survival; ...richo privately recruits mercenaries to help with the destruction of Alien ships. The work is dangerous, but the pay is decent. It is curious that Jericho i ...
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  • ...ship type:''' [[Diamond Dwarf]], [[Jarl]] and premium ships of the role {{Recon}} ...]] found out that the weapon is excellent for removing the shields of fast ships. Soon every mercenary got the opportunity to use this weapon. Yet the bow l ...
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  • '''For ship type:''' [[Alligator-C]], [[T-Rex Mk II]] and premium ships of the role {{Guard}} ...was designed by [[Vanguard]] scientists to improve the firepower of guard ships during assaults. A powerful electromagnetic weapon has become an excellent ...
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  • ...rom enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield. ...est that on this ship for the first time mass technologies will be used by recon in Jericho. ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...ersion disappeared when evidence of the Enclave ships attacking the Drones ships appeared. ...y can also meet outside of it. Famous for their tactics ambushes. The only recon interceptor flies to the victim and offers to dump the cargo. In the event ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...y very valuable rewards (for example, valuable rare parts for manufactured ships, {{I}}, {{CR}}), and will also raise the pilot's clearance level above 15. ...tend your ship collection with an imperial interceptor [[Neutron]]. Press 'SHIPS' in the section 'Ship tree' and select the right ship. ...
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  • '''For ship:''' [[Nordstorm]] {{Recon}} ...the ship. The intruders were destroyed by IFG-4622, the wreckage of their ships is being analysed, the reasons behind their infiltration into the test site ...
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  • '''Goal:''' Capture all enemy beacons or destroy all enemy ships. If the timer runs out, the team that controls more beacons will win, if bo *The pilot has 3 attempts to relaunch the ship, regardless of the number of ships in the slots. ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...Empire’s strength came from the best navy in the universe. The magnificent ships were characterized by high wear resistance and combat capability. They were ...ips. Being the elite of the Imperial Armed Forces, they could modify their ships to create superior weapons and systems. ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...s corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in :'''Common''' modules are available for installation on all ships of a suitable role. ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...bring fire to bear on them. They are designed to counter fast ships like [[Recon]]s and [[Covert Ops]]. The best targets for a Tackler are interceptors and ships that are already under attack. Other fighters and frigates can generally o ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...inal — Miss Summer. They have just informed us about the attack of unknown ships. ...ederation plant was remodeled a few years ago, that had been used to build ships and modules for pirates and Cybers. Now its empty, but the machinery and au ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • Some long-range ships have unique [[Special Modules]]. '''- unique and for premium ships of the same role''' ...
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  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Ships]] ...
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  • ...ched to the ship and cannot be removed or replaced (except for some unique ships with cratable special modules). |rowspan="2" valign="top" width="5%"|[[File:Recon micro warp.png|link=Microwarp engine|50px]] ...
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  • Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...rful combat vehicle — the Singularity fighter. Possessing free will, these ships sometimes strike contracts with pilots and come to their service. ...
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  • Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...elopment process was based on the experience of the previous generation of ships in this role, allowing the engineers to create a tackler without any appare ...
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  • ...OR = Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel [[Category:Federation ships]] ...
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  • Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel ...ce and completely otherworldly capabilities, started to appear among their ships. ...
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  • ...uipment, weapons and ships. Pilots will have to fight on the few available ships that can pass through the protective field of wormholes. The list of allowed ships, weapons and modules in "Portals": ...
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  • ...[[wikipedia:Metagame#Computer_games|metagame]], i.e. the strategy/tactics/ships used most predominantly in the competetive playerbase. ...et point, however, they are quite strong and can make quick work of player ships, which costs you 25 points. Therefore, it’s recommended you kill combat dro ...
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  • The Federation cares about the development of technology. Its high quality ships are well equipped, speedy, and convenient for travel and transporting goods ...nd is in full force patrolling the Federation's territory. When individual ships are sent to the shipyard for repairs, their place in the line is immediatel ...
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  • ...hich make it possible to reach the neighbouring planets in a few days. The ships are extremely cumbersome — much too large and too heavy to launch from Eart ...the comfortable existence of the colonies. Because attempts to make space ships smaller and more efficient have been unsuccessful, researchers on the Lunar ...
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  • ...to manufacture different items, from ammo and missiles to new modules and ships. For manufacturing you need resources. ==[[Recon]]== ...
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