Main weapon: Difference between revisions
mNo edit summary |
(pirate weapons) |
||
Line 54: | Line 54: | ||
[[File:Pulse Laser 14.jpg|link=Pulse Laser|Pulse Laser 14|80px]] | [[File:Pulse Laser 14.jpg|link=Pulse Laser|Pulse Laser 14|80px]] | ||
[[File:Laser_Economic_Icon.png |link=Pulse Laser|Pulse Laser 17|80px]] | [[File:Laser_Economic_Icon.png |link=Pulse Laser|Pulse Laser 17|80px]] | ||
[[File:Pirate Pulse Laser 17.jpg|link=Pulse Laser|Pirate Pulse Laser 17|80px]] | |||
</div> | </div> | ||
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"> | <div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"> | ||
Line 59: | Line 60: | ||
[[File:Ion Emitter 13.jpg|link=Ion Emitter|Ion Emitter 13|80px]] | [[File:Ion Emitter 13.jpg|link=Ion Emitter|Ion Emitter 13|80px]] | ||
[[File:Laser_Heavy_Icon.png |link=Ion Emitter|Ion Emitter 17|80px]] | [[File:Laser_Heavy_Icon.png |link=Ion Emitter|Ion Emitter 17|80px]] | ||
[[File:Pirate Ion Emitter 17.jpg|link=Ion Emitter|Pirate Ion Emitter 17|80px]] | |||
</div> | </div> | ||
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"> | <div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"> | ||
Line 185: | Line 187: | ||
[[File:Shrapnel Cannon 12.jpg|link=Shrapnel Cannon|Shrapnel Cannon 12|80px]] | [[File:Shrapnel Cannon 12.jpg|link=Shrapnel Cannon|Shrapnel Cannon 12|80px]] | ||
[[File:Railgun_Autofire_Icon.png|link=Shrapnel Cannon|Shrapnel Cannon 17|80px]] | [[File:Railgun_Autofire_Icon.png|link=Shrapnel Cannon|Shrapnel Cannon 17|80px]] | ||
[[File:Pirate Shrapnel Cannon 17.jpg|link=Shrapnel Cannon|Pirate Shrapnel Cannon 17|80px]] | |||
</div> | </div> | ||
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"> | <div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"> | ||
Line 190: | Line 193: | ||
[[File:Coil Mortar 12.jpg|link=Coil Mortar|Coil Mortar 12|80px]] | [[File:Coil Mortar 12.jpg|link=Coil Mortar|Coil Mortar 12|80px]] | ||
[[File:Railgun_Heavy_Icon.png|link=Coil Mortar|Coil Mortar 17|80px]] | [[File:Railgun_Heavy_Icon.png|link=Coil Mortar|Coil Mortar 17|80px]] | ||
[[File:Boarding Coil Mortar 17.jpg|link=Coil Mortar|Boarding Coil Mortar 17|80px]] | |||
</div> | </div> | ||
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"> | <div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"> | ||
Line 196: | Line 200: | ||
[[File:Gauss Cannon 13.jpg|link=Gauss Cannon|Gauss Cannon 13|80px]] | [[File:Gauss Cannon 13.jpg|link=Gauss Cannon|Gauss Cannon 13|80px]] | ||
[[File:Railgun_Snaiper_Icon.png |link=Gauss Cannon|Gauss Cannon 17|80px]] | [[File:Railgun_Snaiper_Icon.png |link=Gauss Cannon|Gauss Cannon 17|80px]] | ||
[[File:Pirate Gauss Cannon 17.jpg|link=Gauss Cannon|Pirate Gauss Cannon 17|80px]] | |||
</div> | </div> | ||
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"> | <div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"> | ||
Line 337: | Line 342: | ||
[[File:Positron Cannon 14.jpg|link=Positron Cannon|Positron Cannon 14|80px]] | [[File:Positron Cannon 14.jpg|link=Positron Cannon|Positron Cannon 14|80px]] | ||
[[File:Plasmagun_Sniper_Icon.png|link=Positron Cannon|Positron Cannon 17|80px]] | [[File:Plasmagun_Sniper_Icon.png|link=Positron Cannon|Positron Cannon 17|80px]] | ||
[[File:Pirate Positron Cannon 14.jpg|link=Positron Cannon|Pirate Positron Cannon 17|80px]] | |||
</div> | </div> | ||
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"> | <div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;"> |
Revision as of 15:48, 9 February 2023
The main weapon of the ship are the guns mounted in the mobile turrets (stationary for the bow ones).
Depending on the type of damage, the weapons are:
Each gun of the ship shoots independently. Thus, the maximum cumulative damage inflicted by the weapons of a ship is obtained by multiplying the damage of a single gun by the total number of guns of the ship. If the weapon fires from each gun consistently, then the damage per second and the rate of fire will vary in proportion to the number of firing guns, and the damage per shot of such weapon will not depend on their number. If the weapon shoots all the guns at the same time, then the damage per second and per shot will depend on the number of guns, and their rate of fire will not affect. |
Aiming
The player performs aiming with a sight marker, which moves around the screen with the mouse. Since any ship has several guns, they all aim at one point, called the “aiming point”. The distance from the ship to the aiming point is determined as follows:
- If there are no objects under the gun, then the aiming point is at a great distance.
- If at the sight there is any object of the scene (ship, asteroid, etc.), then the aiming point is placed on the surface of the object.
- If the object of the scene is not at gunpoint, but near, then the aiming point is placed next to this object.
Shooting
Shooting is carried out by pressing the appropriate button. When shooting, the shot hits not the aiming point, but in some area around it - there is a scatter. The magnitude of the spread is set as the maximum angle of deflection of the shot from the axis of aiming. The probability of hitting a shot at a specific point within the spread region is determined by the normal distribution.
The fire does not consume the energy stored in the capacitor of the ship (except for some unique guns). The firing time is limited by the parameter Overheating, the time from overheating to the possibility of resuming firing is indicated by the parameter Cooling.
List of weapons
Common weapons are available for installation on all ships of the appropriate class and role.
Weapons being unique and for premium ships of the same role (experimental) can only be installed on certain ships purchased for , and on all premium ships of the same role of a suitable rank.
Unique weapons can be installed only on the ship for which they were created.
Weapons by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.