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| '''- unique''' | | '''- unique''' |
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Revision as of 09:50, 20 June 2019
Active modules are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.
Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.
The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of destroyers.
Common modules are available for installation on all ships of a suitable role. Brief information about some common modules you can read here:
Multipurpose
Name
|
Icon
|
Ranks
|
Description
|
Shield Booster
|
|
1+
|
Restores some of your shields over 8 seconds.
|
Repair Kit
|
|
1+
|
Instantly restores some of your hull. Has a long cooldown.
|
Hull restoration system
|
|
6+
|
Regenerates hull if ship doesn't deal and receive damage.
|
Multiphase Shield Adapter
|
|
7+
|
Greatly increases shield resistances for a short time.
|
Nanocomposite Coating
|
|
4+
|
Greatly increases hull resistances for a short time.
|
IR Flares
|
|
1+
|
Deflects guided missiles on activation. Does not affect unguided missiles or mines.
|
Energy converter
|
|
7+
|
Increases shield resistance. Deals damage proportional to incoming damage.
|
A1MA
|
|
9-13
|
Automatic weapon firing at enemies. Activation increases rate of fire.
|
Name
|
Icon
|
Ranks
|
Description
|
Phase Modulator
|
|
5+
|
Cloaks your ship for a short time, consuming energy to do so.
|
Spy Drones
|
|
2+
|
Makes your target visible to anyone from any distance and reduces its hull and shield regeneration by 50% for a long time.
|
Parasitic Remodulator
|
|
6+
|
Transfers some of the target's shields to you over 10 seconds.
|
Micro-locator
|
|
7+
|
Drops a locator that reveals enemy ships in its range, including stealthed ships, disables cloaking devices within its range and prevents cloaking devices from being activated.
|
Holoship
|
|
8+
|
Creates a ship hologram.
|
Name
|
Icon
|
Ranks
|
Description
|
Ion Diffuser
|
|
3+
|
Disable your target's weapons and modules for several seconds.
|
Energy Absorber
|
|
6+
|
Transfers energy from your target to your own ship over 5 seconds.
|
Stasis Generator
|
|
7+
|
Disable your target's weapons, modules and engines for a few seconds.
|
Weapon System Inhibitor
|
|
7+
|
Reduces the damage of your target temporarily.
|
System Hack
|
|
8+
|
Grants control of all stationary objects and drones in small radius to the pilot.
|
Repair system sabotage
|
|
6+
|
Gives immunity to negative effects and speed boost. Reduces enemies' regeneration.
|
Name
|
Icon
|
Ranks
|
Description
|
Orion Targeting Complex
|
|
3+
|
Increase main weapon damage by 90-120% for few seconds.
|
Plasma Arc
|
|
7+
|
Deal massive thermal damage to enemies directly in front of you for 3 s.
|
Adaptive Camo
|
|
6+
|
Hides your ship from enemy radar and targeting systems for 20 s. or until you fire or activate a module.
|
Reactor overload
|
|
5+
|
Deals heavy damage to nearby enemies.
|
White Noise Jammer
|
|
8+
|
Disables your target's targeting system for 9-15 s.
|
Quantum defence
|
|
3+
|
Makes pilot's ship transparent for projectiles and lasers but it can't fire and use modules.
|
Name
|
Icon
|
Ranks
|
Description
|
Aiming Overcharge
|
|
1+
|
Increases your main weapons' critical chance for 9 s.
|
Combat Reboot
|
|
7+
|
Removes all negative effects and briefly grants invulnerability.
|
Particle Purge
|
|
7+
|
Instantly depletes your shields to deal EM damage to nearby enemies.
|
Engine Overcharge
|
|
6+
|
Increases your maximum speed by 45-65% for 11-17 s. until you use a weapon or missile.
|
Name
|
Icon
|
Ranks
|
Description
|
'Valkyrie' System
|
|
6+
|
Increases your and nearby allies' damage by 20-28% for 10 seconds.
|
'Aegis' System
|
|
4+
|
Increases shield resistances of yourself and nearby allies.
|
Coating Polarizer
|
|
1+
|
Increases hull resistances of yourself and nearby allies.
|
Gravi-scanner
|
|
7+
|
Increases your and nearby allies' speed by 20-26% for 20 seconds.
|
Shield Havoc
|
|
5+
|
Temporarily destroys enemies' shields in wide range.
|
Name
|
Icon
|
Ranks
|
Description
|
Target Painter
|
|
1+
|
Lowers target's shield and hull resistances.
|
Sentry Drone
|
|
5+
|
Drops a static sentry drone that fires at nearby enemies. Reduces enemies' maneuverability.
|
Heavy Guard Drone
|
|
9+
|
Drops a static sentry drone that fires at nearby enemies. Blocks all extra-fast enemy ship movements.
|
Engine Suppressor
|
|
4+
|
Greatly lowers the target's speed for a short duration.
|
Inhibitor Beam
|
|
8+
|
Prevents the target from activating afterburners while affected.
|
Name
|
Icon
|
Ranks
|
Description
|
Mass Shield Generator
|
|
3+
|
Regenerate your and nearby allies' shields.
|
Nanodrone Cloud
|
|
6+
|
Repair your and nearby allies' hull.
|
Energy Emitter
|
|
7+
|
Regenerate your and nearby allies' energy.
|
Warp Gate
|
|
7+
|
Deploy a gate that warps allies that use it 5 km. forwards.
|
Autonomous Charging Station
|
|
7+
|
Drops a drone that regenerates the shields of the most damaged nearby ally.
|
Autonomous Repair Station
|
|
9+
|
Drops a drone that repairs the hull of the most damaged nearby ally.
|
Static Barrier
|
|
8+
|
Drop a physical barrier directly in front of your ship.
|
Name
|
Icon
|
Ranks
|
Description
|
Missile Shield
|
|
5+
|
Shoots down nearby enemy missiles.
|
Pulsar
|
|
6+
|
Deals pulses of thermal damage to all enemies in a short radius.
|
Liquid Metal Injector
|
|
7+
|
Repairs your ship's hull over 20 s.
|
Emergency Shield Boost
|
|
3+
|
Repairs your ship's shield over 20 s.
|
Mass Propulsion Inhibitor
|
|
3+
|
Blocks enemy thrusters and afterburners within a 1100-1300 m. radius.
|
Signature Masking
|
|
9+
|
Reduces damage taken from enemies in a 2000 m. radius.
|
'Spectre' Field
|
|
11+
|
Makes you and your allies invisible. Increases host's shield and hull resistance for every ally.
|
Name
|
Icon
|
Ranks
|
Description
|
Weapon Overcharge
|
|
2+
|
Increases the damage of the next disintegrator blast or guided torpedo.
|
Tachyon Charge
|
|
4+
|
Increases the shot speed of the next disintegrator blast or guided torpedo.
|
IR Pulsar
|
|
8+
|
Disables targeting systems of all ships locked on to you for 12 s.
|
EM Scattering Field
|
|
5+
|
Makes the user invisible to radar and targeting systems, and protects from negative effects. Ends upon moving.
|
Reverse Thruster
|
|
4+
|
Ship jumps backward 5000 m., but its resistance is reduced.
|
Modules being unique and for premium ships of the same role (experimental) can only be installed on certain ships purchased for , and on all premium ships same role of a suitable rank. About them you can read at forum, in patchnotes 1.5.0-1.5.0f and 1.5.2.
Unique modules can only be installed on the ship for which they were created.
Modules by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.
The color of the active module icon indicates its type of impact: red means that the module deals thermal damage, yellow - kinetic, blue - EM damage, purple - other negative effects, green - impact on the hull, blue - on the shield, orange - on the weapons, grey - other effects (acceleration, invulnerability, etc.).
The color of the bar at the bottom of the module icon (in Atlas - the frame around the module and the number) indicates its level: from Mk.1 (white) to Mk.5 (orange).
You can visit Russian Wiki for active modules' characteristics.
Types of modules