Special module: Difference between revisions
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|'''[[Microwarp engine]]''' | |'''[[Microwarp engine]]''' | ||
|- | |- | ||
|Accelerates the ship to a very high speed, by '''2''' seconds. Preparation the microwarp takes '''1''' sec. A ship with this ability can move almost instantly across the battlefield up to '''12000''' meters away. For [[ | |Accelerates the ship to a very high speed, by '''2''' seconds. Preparation the microwarp takes '''1''' sec. A ship with this ability can move almost instantly across the battlefield up to '''12000''' meters away. For [[Interceptor]] {{Recon}} | ||
<hr> | <hr> | ||
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|'''[[Plasma web]]''' | |'''[[Plasma web]]''' | ||
|- | |- | ||
|Launches a plasma web dealing thermal dmg. over a period of '''12''' seconds. The range of action is '''2000''' m. If the target’s speed is higher than '''80'''%, the target receives additional thermal dmg. The amount of damage depends on the level of the main weapon installed on the ship. For [[ | |Launches a plasma web dealing thermal dmg. over a period of '''12''' seconds. The range of action is '''2000''' m. If the target’s speed is higher than '''80'''%, the target receives additional thermal dmg. The amount of damage depends on the level of the main weapon installed on the ship. For [[Interceptor]] {{Covert Ops}} | ||
<hr> | <hr> | ||
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|'''[[Metastable Energy Field Generator]]''' | |'''[[Metastable Energy Field Generator]]''' | ||
|- | |- | ||
|Makes the ship invincible for '''6''' s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of '''1500''' m. for '''2''' s. For [[Interceptor]] | |Makes the ship invincible for '''6''' s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of '''1500''' m. for '''2''' s. For [[Interceptor]] {{ECM}} | ||
<hr> | <hr> | ||
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|'''[[Overdrive]]''' | |'''[[Overdrive]]''' | ||
|- | |- | ||
|Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by '''50%''' for '''8''' sec. For [[Fighter]] | |Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by '''50%''' for '''8''' sec. For [[Fighter]] {{Gunship}} | ||
<hr> | <hr> | ||
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|'''[[ODG 'Chameleon']]''' | |'''[[ODG 'Chameleon']]''' | ||
|- | |- | ||
|Makes a player's ship invisible for '''18''' s. Any damage and opening fire bring him out of this state. When invisibility ends, provides a '''20%''' damage boost for '''5''' s. For [[Fighter]] | |Makes a player's ship invisible for '''18''' s. Any damage and opening fire bring him out of this state. When invisibility ends, provides a '''20%''' damage boost for '''5''' s. For [[Fighter]] {{Tackler}} | ||
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|'''[[Diffusion Shield]]''' | |'''[[Diffusion Shield]]''' | ||
|- | |- | ||
|Surrounds the ship with a shield for '''15''' seconds. The shield absorbs all damage, but spends energy | |Surrounds the ship with a shield for '''15''' seconds. The shield absorbs all damage, but spends energy. If energy is depleted, the shield disappears. | ||
For [[Fighter]] {{Command}} | |||
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|'''[[Disintegrator]]''' | |'''[[Disintegrator]]''' | ||
|- | |- | ||
|Sniper gun, which additionally deals thermal damage to frigates and to destroyers. Damage depends on the level of the main weapon installed on the ship. For [[Empire]] [[Frigate]] | |Sniper gun, which additionally deals thermal damage to frigates and to destroyers. Damage depends on the level of the main weapon installed on the ship. For [[Empire]] [[Frigate]] {{Long Range}} | ||
<hr> | <hr> | ||
|- | |- | ||
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|'''[[Combat Drones]]''' | |'''[[Combat Drones]]''' | ||
|- | |- | ||
|Every '''35''' s. produces drones, no more than '''2''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. Spends energy on one activation (repairing or self-destructing a drone). If the player’s shield supply is less than '''50%''', then the drone, instead of firing, will restore the shield to it. When the module is activated, one of the drones restores the shield to the allied ships within a radius of '''500''' meters and turns off. For [[ | |Every '''35''' s. produces drones, no more than '''2''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. Spends energy on one activation (repairing or self-destructing a drone). If the player’s shield supply is less than '''50%''', then the drone, instead of firing, will restore the shield to it. When the module is activated, one of the drones restores the shield to the allied ships within a radius of '''500''' meters and turns off. For [[Frigate]] {{Engineering}} | ||
<hr> | <hr> | ||
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|'''[[Phase shield]]''' | |'''[[Phase shield]]''' | ||
|- | |- | ||
|Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds. When activated, it gives a '''70'''% speed bonus for '''12''' s. For [[Frigate]] | |Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds. When activated, it gives a '''70'''% speed bonus for '''12''' s. For [[Frigate]] {{Guard}} | ||
<hr> | <hr> | ||
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|'''[[Guided torpedo]]''' | |'''[[Guided torpedo]]''' | ||
|- | |- | ||
|Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing damage to all targets in a radius of '''270''' m. for a period of '''10''' s. For [[Jericho]] [[ | |Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing damage to all targets in a radius of '''270''' m. for a period of '''10''' s. For [[Jericho]] [[Frigate]] {{Long Range}} | ||
<hr> | <hr> | ||
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<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;"> | <div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;"> | ||
==Special modules for destroyers== | ==Special modules for destroyers== | ||
The main special modules for manufactured destroyers | The main special modules for manufactured [[destroyers]] {{Suppressor}} | ||
{| border="0" cellpadding="5" width="100%" | {| border="0" cellpadding="5" width="100%" | ||
|rowspan="2" valign="top" width="5%"|[[File:Empire energy router icon.png|link=Energy router|Empire Energy router|50px]] | |rowspan="2" valign="top" width="5%"|[[File:Empire energy router icon.png|link=Energy router|Empire Energy router|50px]] | ||
|''' | |'''[[Energy router|Empire Energy router]]''' | ||
|- | |- | ||
|Reroutes energy flow in ship systems. Allows to select between max speed by '''20%''', weapon damage by '''20%''' or restoring of '''250''' pts. shield volume per second. | |Reroutes energy flow in ship systems. Allows to select between max speed by '''20%''', weapon damage by '''20%''' or restoring of '''250''' pts. shield volume per second. | ||
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|- | |- | ||
|rowspan="2" valign="top" width="5%"|[[File:Federation energy router icon.png|link=Energy router|Federation Energy router|50px]] | |rowspan="2" valign="top" width="5%"|[[File:Federation energy router icon.png|link=Energy router|Federation Energy router|50px]] | ||
|''' | |'''[[Energy router|Federation Energy router]]''' | ||
|- | |- | ||
|Reroutes energy flow in ship systems. Allows to select between max speed by '''30%''', weapon damage by '''12%''' or restoring of '''250''' pts. shield volume per second. | |Reroutes energy flow in ship systems. Allows to select between max speed by '''30%''', weapon damage by '''12%''' or restoring of '''250''' pts. shield volume per second. | ||
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|rowspan="2" valign="top" width="5%"|[[File:Jericho energy router icon.png|link=Energy router|Jericho Energy router|50px]] | |rowspan="2" valign="top" width="5%"|[[File:Jericho energy router icon.png|link=Energy router|Jericho Energy router|50px]] | ||
|''' | |'''[[Energy router|Jericho Energy router]]''' | ||
|- | |- | ||
|Reroutes energy flow in ship systems. Allows to select between max speed by '''20%''', weapon damage by '''12%''' or restoring of '''400''' pts. shield volume per second. | |Reroutes energy flow in ship systems. Allows to select between max speed by '''20%''', weapon damage by '''12%''' or restoring of '''400''' pts. shield volume per second. | ||
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|'''[[Spatial stabilizer]]''' | |'''[[Spatial stabilizer]]''' | ||
|- | |- | ||
|Upon activation ship is fixing its position for '''2''' s. Weapon damage is increased by '''45%''' and range is increased by '''5%'''. For 14 rank | |Upon activation ship is fixing its position for '''2''' s. Weapon damage is increased by '''45%''' and range is increased by '''5%'''. For 14 rank destroyers. | ||
<hr> | <hr> | ||
|} | |} | ||
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Special modules for ships based on alien technologies. | Special modules for ships based on alien technologies. | ||
{| border="0" cellpadding="5" width="100%" | {| border="0" cellpadding="5" width="100%" | ||
[[Thar'Ga|<span style="color: #228B22;">Thar'Ga</span>]]: | '''[[Thar'Ga|<span style="color: #228B22;">Thar'Ga</span>]] {{Gunship}}:''' | ||
|rowspan="2" valign="top" width="5%"|[[File:Crystal hunger.png|link=Crystal hunger|50px]] | |rowspan="2" valign="top" width="5%"|[[File:Crystal hunger.png|link=Crystal hunger|50px]] | ||
|'''[[Crystal hunger]]''' | |'''[[Crystal hunger]]''' | ||
|- | |- | ||
|Temporarily increases rate of fire, energy regeneration, and maximum energy recovery speed by 50%. If a ship is destroyed in a certain radius, the host's hull is repaired. | |Temporarily increases rate of fire, energy regeneration, and maximum energy recovery speed by '''50'''%. If a ship is destroyed in a certain radius, the host's hull is repaired. | ||
<hr> | <hr> | ||
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|'''[[Hive]]''' | |'''[[Hive]]''' | ||
|- | |- | ||
|A unique feature of this evolution form are 3 combat drones, produced from the crystalline part of the hull when activated. On manual deactivation of the module, drones return and repair the ship's hull. | |A unique feature of this evolution form are '''3''' combat drones, produced from the crystalline part of the hull when activated. On manual deactivation of the module, drones return and repair the ship's hull. | ||
<hr> | <hr> | ||
|- | |- | ||
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|'''[[Combat reconstructor]]''' | |'''[[Combat reconstructor]]''' | ||
|- | |- | ||
|Upon module activation all enemies in a certain radius receive damage. | |Upon module activation all enemies in a certain radius receive damage. '''110'''% of the damage inflicted during the module's operation are used for hull recovery. | ||
<hr> | <hr> | ||
|- | |- | ||
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{| border="0" cellpadding="5" width="100%" | {| border="0" cellpadding="5" width="100%" | ||
[[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]]: | '''[[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]] {{Recon}}:''' | ||
|rowspan="2" valign="top" width="5%"|[[File:Warp-vortex.jpg|link=Warp-vortex|50px]] | |rowspan="2" valign="top" width="5%"|[[File:Warp-vortex.jpg|link=Warp-vortex|50px]] | ||
|'''[[Warp-vortex]]''' | |'''[[Warp-vortex]]''' | ||
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{| border="0" cellpadding="5" width="100%" | {| border="0" cellpadding="5" width="100%" | ||
[[Waz'Got|<span style="color: #228B22;">Waz'Got</span>]]: | '''[[Waz'Got|<span style="color: #228B22;">Waz'Got</span>]] {{Engineering}}:''' | ||
|rowspan="2" valign="top" width="5%"|[[File:Scavenger drones.jpg|link=Scavenger drones|50px]] | |rowspan="2" valign="top" width="5%"|[[File:Scavenger drones.jpg|link=Scavenger drones|50px]] | ||
|'''[[Scavenger drones]]''' | |'''[[Scavenger drones]]''' | ||
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|'''[[Autonomous drones]]''' | |'''[[Autonomous drones]]''' | ||
|- | |- | ||
|Launches a | |Launches a pod with an autonomous drone, capable of working both in space and on ship surfaces. Turret deals more damage, fires faster, is stronger and exists longer. | ||
<hr> | <hr> | ||
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{| border="0" cellpadding="5" width="100%" | {| border="0" cellpadding="5" width="100%" | ||
[[Ze'Ta|<span style="color: #228B22;">Ze'Ta</span>]]: | '''[[Ze'Ta|<span style="color: #228B22;">Ze'Ta</span>]] {{Suppressor}}:''' | ||
|rowspan="2" valign="top" width="5%"|[[File:Crystalline swarm.jpg|link=Crystalline swarm|50px]] | |rowspan="2" valign="top" width="5%"|[[File:Crystalline swarm.jpg|link=Crystalline swarm|50px]] | ||
|'''[[Crystalline swarm]]''' | |'''[[Crystalline swarm]]''' | ||
|- | |- | ||
|Launches a crystalline swarm, which operates in several modes: | |Launches a crystalline swarm, which operates in several modes: | ||
*Defence mode (hull resistance increases, the swarm attacks nearby enemies) | *Defence mode (hull resistance increases, the swarm attacks nearby enemies); | ||
*Protection mode (a swarm forms a shield and guards the ship against damage) | *Protection mode (a swarm forms a shield and guards the ship against damage); | ||
*Turret mode (the swarm forms a turret that attacks the target you lock, additionally increases the speed of the ship) | *Turret mode (the swarm forms a turret that attacks the target you lock, additionally increases the speed of the ship). | ||
When an enemy swarm is destroyed, the ship’s resistance to damage is increased. | When an enemy swarm is destroyed, the ship’s resistance to damage is increased. | ||
<hr> | <hr> | ||
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</div> | </div> | ||
[[Category:Main]] | |||
[[Category:Special modules]] | [[Category:Special modules]] |
Revision as of 20:51, 18 June 2019
- Each role has a different special module built into the ship. By default they are activated with F.
Main
Microwarp engine | |
Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec. A ship with this ability can move almost instantly across the battlefield up to 12000 meters away. For Interceptor
| |
Plasma web | |
Launches a plasma web dealing thermal dmg. over a period of 12 seconds. The range of action is 2000 m. If the target’s speed is higher than 80%, the target receives additional thermal dmg. The amount of damage depends on the level of the main weapon installed on the ship. For Interceptor
| |
Metastable Energy Field Generator | |
Makes the ship invincible for 6 s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of 1500 m. for 2 s. For Interceptor
| |
Overdrive | |
Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 8 sec. For Fighter
| |
ODG 'Chameleon' | |
Makes a player's ship invisible for 18 s. Any damage and opening fire bring him out of this state. When invisibility ends, provides a 20% damage boost for 5 s. For Fighter
| |
Diffusion Shield | |
Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy. If energy is depleted, the shield disappears.
For Fighter | |
Disintegrator | |
Sniper gun, which additionally deals thermal damage to frigates and to destroyers. Damage depends on the level of the main weapon installed on the ship. For Empire Frigate
| |
Combat Drones | |
Every 35 s. produces drones, no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. Spends energy on one activation (repairing or self-destructing a drone). If the player’s shield supply is less than 50%, then the drone, instead of firing, will restore the shield to it. When the module is activated, one of the drones restores the shield to the allied ships within a radius of 500 meters and turns off. For Frigate
| |
Phase shield | |
Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds. When activated, it gives a 70% speed bonus for 12 s. For Frigate
| |
Guided torpedo | |
Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing damage to all targets in a radius of 270 m. for a period of 10 s. For Jericho Frigate
|
Special modules for destroyers
The main special modules for manufactured destroyers
Empire Energy router | |
Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 20% or restoring of 250 pts. shield volume per second.
| |
Federation Energy router | |
Reroutes energy flow in ship systems. Allows to select between max speed by 30%, weapon damage by 12% or restoring of 250 pts. shield volume per second.
| |
Jericho Energy router | |
Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second.
| |
Spatial stabilizer | |
Upon activation ship is fixing its position for 2 s. Weapon damage is increased by 45% and range is increased by 5%. For 14 rank destroyers.
|
Special modules for Ellydium ships
Special modules for ships based on alien technologies.
Thar'Ga :Crystal hunger | |
Temporarily increases rate of fire, energy regeneration, and maximum energy recovery speed by 50%. If a ship is destroyed in a certain radius, the host's hull is repaired.
| |
Hive | |
A unique feature of this evolution form are 3 combat drones, produced from the crystalline part of the hull when activated. On manual deactivation of the module, drones return and repair the ship's hull.
| |
Combat reconstructor | |
Upon module activation all enemies in a certain radius receive damage. 110% of the damage inflicted during the module's operation are used for hull recovery.
| |
Condensing crystals | |
A distinctive feature of this form is a crystal charge, dealing damage to enemies. At the end of their path crystals assemble into a capsule that restores hull if it is picked up. In addition, activation of the module increases the ship's speed.
| |
Crystal predator | |
Launches a missile with crystal bots, capable of dealing damage to the target. If the target dies before the end of the effect, the bots return to the ship and restore hull.
|
Warp-vortex | |
When using the special module, the ship teleports a certain distanceforward in a fraction of a second, which allows the pilot to quickly move around the battlefield and suddenly find himself behind the enemy's back. All nearby allied ships along the jump's course get a speed bonus.
| |
Return crystal | |
A unique special module that allows the pilot to use unusual tactics in combat. A crystal acting as a warp-beacon is separated from the ship. When reactivated, the ship with the surrounding area of space and even with enemy ships that fall into this area, moves to the beacon. The beacon is vulnerable to ramming. Damage to the ship from the activation is restored.
| |
Jump crystals | |
Uses energy of special crystals' collapse for teleportation. The pilot can make up to four quick jumps in a row. A cloud is left in the start zone every time, dealing damage. Such unexpected maneuvers allow you to quickly lose a stronger opponent in battle. Jumping crystals are restored after a short time.
| |
Quantum leap | |
The special module changes the space-time continuum. When the module is activated, the ship returns to that position in the space where it was some time ago. At the same time the state of the ship is brought to the point of time, in which it returned. Effects applied after the return point are cancelled. If the return spot is occupied, the ship only has a couple of seconds to retreat or it's destroyed.
| |
Jump drive | |
The module is the quintessence of all the unique developments of ‘Ellydium’. When the module is activated, the ship jumps five kilometers forward. An active zone is left the ship's wake, dealing damage to enemies. The jump point produces a growing cloud, dealing damage to enemy ships.
|
Scavenger drones | |
Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, one of the drones rushes to its target. With the blast, the missile damages the enemies and restores hulls of nearby allies.
| |
Alien satellites | |
Picking up wreckages of destroyed ships, the engineer produces drones, attacking the enemy and repairing the ship. When activated, sends one of its drones to the selected ally.
| |
Green mist | |
When the catalyst is used, all allies within active range become transparent for projectiles, missiles, laser beams, and explosions for 2,5 seconds.
| |
Autonomous drones | |
Launches a pod with an autonomous drone, capable of working both in space and on ship surfaces. Turret deals more damage, fires faster, is stronger and exists longer.
| |
Repair drone operator | |
Launches drones accompanying the ship. When activated, the drone is sent to the selected point and transformed into a repair kit. Allies can pick it up to restore their own hull and hulls of nearby allies and get a bonus to damage resistance.
|
Crystalline swarm | |
Launches a crystalline swarm, which operates in several modes:
When an enemy swarm is destroyed, the ship’s resistance to damage is increased. | |
Balanced swarm | |
Launches a crystalline swarm, which operates in several modes:
When the enemy destroys the swarm, the ship’s resistance to damage increases. |
Special modules for craft ships
Alternative variants for special modules for manufactured ships.
Unique special modules
These special modules are unique for some ships.
Overdrive type 'Sting' | |
Unique for Stingray.
| |
'Phoenix' Drones | |
Unique for Phoenix.
| |
'Gremlin' Drones | |
Unique for Brokk.
| |
'Provocateur' System | |
Unique for Archelon.
| |
'Bastion' Shield | |
Unique for Reaper.
| |
ODG 'Mantis' | |
Unique for Hyena.
| |
'Styx' Combat drones | |
Unique for Styx.
| |
'Sword'S' Diffusion shield | |
Unique for Sword S.
| |
Phase Jump | |
Unique for Nightingale.
| |
Weapon systems sabotage | |
Unique for Karud.
| |
MiG-105 | |
Unique for Spiral.
| |
Accelerating shield | |
Unique for Endeavour.
| |
Tactical shielding | |
Unique for Object NY18.
| |
Cluster missile | |
Unique for Executor.
| |
Defence program 'Wave' | |
Unique for Boremys.
|