Active module: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
Active modules are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module. | :'''Active modules''' are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module. | ||
:Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible. | |||
Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible. | :The active modules are divided into two parts: the '''role''' and the '''multipurpose''' ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of [[destroyers]]. | ||
:'''Common''' modules are available for installation on all ships of a suitable role. | |||
The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of [[destroyers]]. | :Modules being '''unique and for premium ships of the same role''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships same role of a suitable rank. | ||
:'''Unique''' modules can only be installed on the ship which they were created for. | |||
'''Common''' modules are available for installation on all ships of a suitable role. | :Modules by ''''[[Ellydium]]'''' technologies can be installed on ships of this faction, and some - on basic ships of suitable role. | ||
:'''Destroyer active modules''' can be damaged, but they regenerate their durability over time (recovery rate = module durability / recovery time on destruction). If they are destroyed, they will deal hull damage (parameter ''damage on destruction'') and stop working until they are fully restored. Destroyer active modules have a speed of rotation. If you change camera direction abruptly, it may take ~1.5 s. for the modules to turn. Destroyer active modules cannot be used in a hemisphere other than their own. For example, if a pyro-emitter is mounted on top of the hull, it will not work in the lower hemisphere. | |||
Modules being '''unique and for premium ships of the same role | :'''The colour of the active module icon''' indicates its type of impact: ''red'' means that the module deals thermal damage, ''yellow'' - kinetic, ''blue'' - EM damage, ''purple'' - other negative effects, ''green'' - effect on the hull, ''blue'' - on the shield, ''orange'' - on the weapons, ''gray'' - other effects (acceleration, invulnerability, etc.). | ||
:'''The colour of the bar''' at the bottom of the module icon (in [[Atlas]] - the frame around the module and the number) indicates its level: from {{Mk.1}} (white) to {{Mk.5}} (orange). | |||
'''Unique''' modules can only be installed on the ship which they were created for. | |||
Modules by ''''[[Ellydium]]'''' technologies can be installed on | |||
The colour of the active module icon indicates its type of impact: ''red'' means that the module deals thermal damage, ''yellow'' - kinetic, ''blue'' - EM damage, ''purple'' - other negative effects, ''green'' - effect on the hull, ''blue'' - on the shield, ''orange'' - on the weapons, ''gray'' - other effects (acceleration, invulnerability, etc.). | |||
The colour of the bar at the bottom of the module icon (in [[Atlas]] - the frame around the module and the number) indicates its level: from {{Mk.1}} (white) to {{Mk.5}} (orange). | |||
==Types of modules== | ==Types of modules== | ||
Line 24: | Line 16: | ||
===Multipurpose modules=== | ===Multipurpose modules=== | ||
</div> | </div> | ||
[[File:ShieldRestoreSmall_Icon.png |link=Shield Booster S|70px]] | [[File:ShieldRestoreSmall_Icon.png |link=Shield Booster S|70px]] | ||
[[File:ShieldRestoreMedium_Icon.png |link=Shield Booster M|70px]] | [[File:ShieldRestoreMedium_Icon.png |link=Shield Booster M|70px]] | ||
Line 47: | Line 40: | ||
'''- Ellydium''' | '''- Ellydium''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
===[[Recon]] modules=== | ===[[Recon]] modules=== | ||
</div> | </div> | ||
[[File:Phase_Remodulator.png |link=Phase Modulator|70px]] | [[File:Phase_Remodulator.png |link=Phase Modulator|70px]] | ||
[[File:Spy_Drones.png |link=Spy Drones Container|70px]] | [[File:Spy_Drones.png |link=Spy Drones Container|70px]] | ||
Line 86: | Line 80: | ||
'''- Ellydium''' | '''- Ellydium''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
===[[ECM]] modules=== | ===[[ECM]] modules=== | ||
</div> | </div> | ||
[[File:Ion_Emitter.png |link=Ion Diffuser|70px]] | [[File:Ion_Emitter.png |link=Ion Diffuser|70px]] | ||
[[File:Energy_Absorber.png |link=Energy Absorber|70px]] | [[File:Energy_Absorber.png |link=Energy Absorber|70px]] | ||
Line 114: | Line 109: | ||
'''- unique''' | '''- unique''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
===[[Covert Ops]] modules=== | ===[[Covert Ops]] modules=== | ||
</div> | </div> | ||
[[File:Orion_Targeting_Complex.png |link='Orion' Targeting Complex|70px]] | [[File:Orion_Targeting_Complex.png |link='Orion' Targeting Complex|70px]] | ||
[[File:Plasma_Arc.png |link=Plasma Arc|70px]] | [[File:Plasma_Arc.png |link=Plasma Arc|70px]] | ||
Line 142: | Line 138: | ||
'''- unique''' | '''- unique''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
===[[Gunship]] modules=== | ===[[Gunship]] modules=== | ||
</div> | </div> | ||
[[File:Aiming_Overcharge.png |link=Aiming Overcharge|70px]] | [[File:Aiming_Overcharge.png |link=Aiming Overcharge|70px]] | ||
[[File:Combat_Reboot.png |link=Combat Reboot|70px]] | [[File:Combat_Reboot.png |link=Combat Reboot|70px]] | ||
Line 177: | Line 174: | ||
'''- Ellydium''' | '''- Ellydium''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
===[[Command]] modules=== | ===[[Command]] modules=== | ||
</div> | </div> | ||
[[File:Valkyrie_System.png |link='Valkyrie' System|70px]] | [[File:Valkyrie_System.png |link='Valkyrie' System|70px]] | ||
[[File:Aegis_System.png |link='Aegis' System|70px]] | [[File:Aegis_System.png |link='Aegis' System|70px]] | ||
Line 206: | Line 204: | ||
'''- unique''' | '''- unique''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
===[[Tackler]] modules=== | ===[[Tackler]] modules=== | ||
</div> | </div> | ||
[[File:Target_Painter.png |link=Target Painter|70px]] | [[File:Target_Painter.png |link=Target Painter|70px]] | ||
[[File:Sentry_Drone_module.png |link=Sentry Drone|70px]] | [[File:Sentry_Drone_module.png |link=Sentry Drone|70px]] | ||
Line 233: | Line 232: | ||
'''- unique''' | '''- unique''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
===[[Engineering]] modules=== | ===[[Engineering]] modules=== | ||
</div> | </div> | ||
[[File:Mass_Shield_Generator.png |link=Mass Shield Generator|70px]] | [[File:Mass_Shield_Generator.png |link=Mass Shield Generator|70px]] | ||
[[File:Nanodrone_Cloud.png |link=Nanodrone Cloud|70px]] | [[File:Nanodrone_Cloud.png |link=Nanodrone Cloud|70px]] | ||
Line 277: | Line 277: | ||
'''- Ellydium''' | '''- Ellydium''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
===[[Guard]] modules=== | ===[[Guard]] modules=== | ||
</div> | </div> | ||
[[File:Missile_Shield.png |link=Missile Shield|70px]] | [[File:Missile_Shield.png |link=Missile Shield|70px]] | ||
[[File:Pulsar.png |link=Pulsar|70px]] | [[File:Pulsar.png |link=Pulsar|70px]] | ||
Line 316: | Line 317: | ||
'''- unique''' | '''- unique''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
===[[Long Range]] modules=== | ===[[Long Range]] modules=== | ||
</div> | </div> | ||
[[File:Weapon_Overcharge.png |link=Weapon Overcharge|70px]] | [[File:Weapon_Overcharge.png |link=Weapon Overcharge|70px]] | ||
[[File:Tachyon_Charge.png |link=Tachyon Charge|70px]] | [[File:Tachyon_Charge.png |link=Tachyon Charge|70px]] | ||
Line 346: | Line 348: | ||
'''- unique''' | '''- unique''' | ||
<hr> | <hr> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
===[[Suppressor]] modules=== | ===[[Suppressor]] modules=== | ||
</div> | </div> | ||
[[File:pyro_emitter_icon.png |link=Pyro Emitter|70px]] | [[File:pyro_emitter_icon.png |link=Pyro Emitter|70px]] | ||
[[File:wormhole_projector_icon.png |link=Wormhole projector|70px]] | [[File:wormhole_projector_icon.png |link=Wormhole projector|70px]] | ||
Line 373: | Line 376: | ||
[[File:Crystalline suppressor.jpg |link=Crystalline suppressor|70px]] | [[File:Crystalline suppressor.jpg |link=Crystalline suppressor|70px]] | ||
'''- Ellydium''' | '''- Ellydium''' | ||
<hr> | |||
</div> | </div> | ||
[[Category:Main]][[Category:Modules]] | [[Category:Main]][[Category:Modules]] |
Revision as of 12:31, 15 October 2023
- Active modules are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.
- Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.
- The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of destroyers.
- Common modules are available for installation on all ships of a suitable role.
- Modules being unique and for premium ships of the same role can only be installed on certain ships purchased for , and on all premium ships same role of a suitable rank.
- Unique modules can only be installed on the ship which they were created for.
- Modules by 'Ellydium' technologies can be installed on ships of this faction, and some - on basic ships of suitable role.
- Destroyer active modules can be damaged, but they regenerate their durability over time (recovery rate = module durability / recovery time on destruction). If they are destroyed, they will deal hull damage (parameter damage on destruction) and stop working until they are fully restored. Destroyer active modules have a speed of rotation. If you change camera direction abruptly, it may take ~1.5 s. for the modules to turn. Destroyer active modules cannot be used in a hemisphere other than their own. For example, if a pyro-emitter is mounted on top of the hull, it will not work in the lower hemisphere.
- The colour of the active module icon indicates its type of impact: red means that the module deals thermal damage, yellow - kinetic, blue - EM damage, purple - other negative effects, green - effect on the hull, blue - on the shield, orange - on the weapons, gray - other effects (acceleration, invulnerability, etc.).
- The colour of the bar at the bottom of the module icon (in Atlas - the frame around the module and the number) indicates its level: from Mk.1 (white) to Mk.5 (orange).
Types of modules
Multipurpose modules
Recon modules
- unique and for premium ships of the same role
ECM modules
- unique and for premium ships of the same role
Covert Ops modules
- unique and for premium ships of the same role
Gunship modules
- unique and for premium ships of the same role
Command modules
- unique and for premium ships of the same role
Tackler modules
- unique and for premium ships of the same role
Engineering modules
- unique and for premium ships of the same role
Guard modules
- unique and for premium ships of the same role
Long Range modules
- unique and for premium ships of the same role