Main weapon: Difference between revisions

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The '''main weapon''' of the ship are the guns mounted in the mobile turrets (stationary for the bow ones).
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*[[Interceptors]] have 2 guns each.
The main weapon of the ship are the guns mounted in the mobile turrets (stationary for the bow ones).
*[[Fighters]] have 4 guns each.
* On the [[Interceptors]] 2 guns are installed.
*[[Frigates]] have 4 guns each (except for Long Range Frigates - 6 guns and [[Object NY18]] - 8 guns).
* On the [[Fighters]] 4 guns are installed.
*[[Destroyers]] have 12 guns each (fires a maximum of 8).
* On the [[Frigates]] 4 guns are installed (with the exception of Long-Range Frigates - 6 guns and [[Object NY18]] - 8 guns).
* On the [[Destroyers]] 12 guns are installed  (shoot maximum 8).
Depending on the type of [[damage]], the weapons are:
Depending on the type of [[damage]], the weapons are:
* Kinetic. Do kinetic damage. Especially dangerous for the hull of the ship.
*Kinetic. Deal kinetic damage. Especially dangerous for the hull of the ship.
* Electromagnetic. EM damage is dealt. Especially dangerous for the shield of the ship.
*Electromagnetic. EM damage is dealt. Especially dangerous for the shield of the ship.
* Thermal. Causes thermal damage. They damage equally well the shield and the hull of the ship. Many thermal weapons are lasers - they do not require advance when shooting.
*Thermal. Deal thermal damage. They damage equally well the shield and the hull of the ship. Many thermal weapons are lasers - they do not require lead marker when shooting.
Each gun of the ship shoots independently. Thus, the maximum cumulative damage inflicted by the weapons of a ship is obtained by multiplying the damage of a single gun by the total number of guns of the ship.
Some weapons deal explosive damage, i.e. depending on the size of the target:
*15% on so-called small objects (destroyer parts, some drones);
*66% on interceptors;
*100% on fighters;
*125% on frigates;
*175% on destroyers.
There are also weapons with damage that depends on the size of the target, but is not explosive. For example, the [[Singularity Cannon]]. Such weapons are not affected by the Neurocontroller
"Armadillo" implant (1b) in terms of explosion damage reduction.


If the weapon fires from each gun consistently, then the damage per second and the rate of fire will vary in proportion to the number of firing guns, and the damage per shot of such weapon will not depend on their number.
===Parameters of weapons===
 
Some weapons may have unique parameters.
If the weapon shoots all the guns at the same time, then the damage per second and per shot will depend on the number of guns, and their rate of fire will not affect.
*'''Damage per shot''' - the amount of strength taken from a target with zero resistance to a given weapon's damage type when hit by a projectile from that gun.
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*'''Rate of fire''' - the frequency at which the weapon is fired. For laser weapons, it characterizes the frequency of damage dealing. Can't be higher than 600 rounds per minute, for shrapnel weapons - 200 rounds per minute.
*'''Damage per second (DPS)''' - the product of the weapon's damage per shot by its rate of fire per second (rate of fire per minute / 60).
**If a weapon fires each turret in succession, its damage per second and rate of fire will vary in proportion to the number of turrets firing, and its damage per shot will be independent of the number of turrets.
**If a weapon fires all turrets at once, the damage per second and damage per shot will depend on the number of turrets firing, and the rate of fire will not be affected by the number of turrets firing.
*'''Projectile size''' - the larger the size of the projectile, the easier it is to hit targets.
*'''Beam width''' - the width of the damage zone of some laser weapons.
*'''Trigger radius''' (explosive damage weapons only) - the distance from the target at which the weapon's projectile will explode.
*'''Explosion radius''' (explosive damage weapons only) - the radius of the sphere in which the weapon's projectile explodes, dealing damage.
*'''Critical chance''' - the chance that a shot will be critical. It is important to realize that the chance of a shot becoming critical does not depend on whether the previous shot was critical or not.
*'''Critical damage bonus''' - characterizes how much stronger a critical shot is than a normal shot. For example, a 50% bonus means that a critical shot will do 1.5 times more damage. For charged guns, the critical damage of a charged shot is counted from an uncharged shot (critical damage of a charged shot = damage of a charged shot + damage of an uncharged shot * critical damage bonus / 100%).
*'''Projectile speed''' - the distance a projectile travels in one second.
*'''Maneuvering speed''' - the angular velocity of the projectiles of homing weapons.
*'''Optimum firing range''' - the range at which the weapon deals 100% damage (then the damage decreases). It is 75% of the maximum range.
*'''Maximum firing range''' - the maximum range at which the weapon can fire. It is one-third more than the optimal range.
*'''Spread''' - the maximum angle of deviation of the shot path from the axis of aim. When firing weapons with spread, the shot will not hit the aiming point, but some area around it. The probability of a shot hitting a particular point within the spread region is determined by a normal distribution.
*'''Full overheating time''' - is a parameter that limits the firing time.
*'''Cooling time''' - the time from overheating until firing can be resumed.
*'''Penalty for complete overheating''' - if some weapons are completely overheated, they will take noticeably longer to cool down.
*'''Energy consumption''' - most weapons have zero energy consumption. But some use up the energy stored in the ship's capacitor.
*'''Ally ship repairs''' - some engineering frigates' weapons can regenerate the strength of allies, sometimes at the cost of energy.


===Aiming===
===Aiming===
The player performs aiming with a sight marker, which moves around the screen with the mouse. Since any ship has several guns, they all aim at one point, called the “aiming point”. The distance from the ship to the aiming point is determined as follows:
The player performs aiming with a crosshairs marker, which moves around the screen with the mouse. Since any ship has several weapons, they all aim at one point, called the “aiming point”. The distance from the ship to the aiming point is determined as follows:
* If there are no objects under the gun, then the aiming point is at a great distance.
*If there are no objects at crosshairs, then the aiming point is at a great distance.
* If at the sight there is any object of the scene (ship, asteroid, etc.), then the aiming point is placed on the surface of the object.
*If there is any object of the scene (ship, asteroid, etc.) at crosshairs, then the aiming point is placed on the surface of the object.
* If the object of the scene is not at gunpoint, but near, then the aiming point is placed next to this object.
*If the object of the scene is not at crosshairs, but near, then the aiming point is placed next to this object.
 
=== Shooting ===
Shooting is carried out by pressing the appropriate button. When shooting, the shot hits not the aiming point, but in some area around it - there is a scatter. The magnitude of the spread is set as the maximum angle of deflection of the shot from the axis of aiming. The probability of hitting a shot at a specific point within the spread region is determined by the normal distribution.


The fire does not consume the energy stored in the capacitor of the ship (except for some unique guns). The firing time is limited by the parameter ''Overheating'', the time from overheating to the possibility of resuming firing is indicated by the parameter ''Cooling''.
===Shooting===
Shooting is performed by pressing the appropriate button (LMB).<br>
If you shoot at an enemy without locking him in the crosshairs, he will take 10% less damage.<br>
To effectively hit the enemy and deal full damage to him, he must be taken in the crosshairs by pressing a button (R/MMB by default) or automatically when shooting at him and the Auto-lock setting is enabled.<br>
After that, the lead marker of the enemy will change its appearance.<br>
In order to hit the enemy, you must align the crosshairs with the lead marker.


===List of weapons===
===List of weapons===
'''Common''' weapons are available for installation on all ships of the appropriate class and role. Brief information about some common weapons you can read here: <spoiler>
'''Common''' weapons are available for installation on all ships of the appropriate class and role. <br>
 
Weapons being '''unique and for premium ships of the same role''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships of the same role of a suitable rank. <br>
==Interceptor weapons==
'''Unique''' weapons can be installed only on the ship for which they were created. <br>
===Pulse Laser===
The Pulse Laser is a short range instant hit thermal weapon. Unlike other lasers, the Pulse Laser is not very accurate, and has significant spread.
 
===Shrapnel Cannon===
The Shrapnel Cannon is a shotgun-like kinetic weapon. If all of the projectiles hit, it does tremendous burst damage, but it suffers from high spread, especially if fired several times in succession.
 
===Rapid Fire Blaster===
The RF Blaster is a short range, fast firing EM weapon.
 
===Plasma Cannon===
The Plasma Cannon is the longest range interceptor weapon, but is still only medium range when compared with weapons as a whole. Its main distinguishing feature is that unlike other weapons, it becomes more accurate the longer the fire button is held down, rather than less.
 
===Kinetic Supercharger===
The Kinetic Supercharger is a gun that fires small kinetic projectiles to medium range that detonate in a small explosion. It can only be equipped by [[ECM]] interceptors.
 
===Phase Suppressor===
The Phase Suppressor is a thermal weapon that reduces the target's hull and shield regeneration.
 
===Scatter Gun===
A short-ranged EM weapon that fires a burst of plasma that homes in on the nearest target aimed at. [[Recon]] use only.
 
 
==Fighter weapons==
===Assault Railgun===
The Assault Railgun is a fast firing, medium range, medium damage kinetic weapon. It is a suitable weapon against most targets, though it doesn't excel in any particular situation.
 
===Gauss Cannon===
The Gauss Cannon is a long range, slow firing kinetic weapon with fast projectile speed. Its long range makes it a good sniping weapon, and its fast projectile speed makes it effective against interceptors, but its low overall damage will leave it struggling to take down heavily tanked ships like frigates.
 
===Singularity Cannon===
The Singularity Cannon is the opposite of the Gauss Cannon. It fires very slow EM projectiles with a short-to-medium range that do high damage, making it effective against frigates and other slow ships, but difficult to use against speedier opponents. Singularity Cannon blasts are rather large and travel through ships, allowing a degree of area effect damage.
 
===Ion Emitter===
The Ion Emitter is an instant-hit laser-like thermal weapon. It lowers the damage resistance of its target while you keep it trained on them. The resistance debuff makes this weapon very deadly against [[frigates]], especially guard frigates.
 
===Gravi-Beamer===
The Gravi-beam is an instant-hit laser-like thermal weapon that can only be used by [[Tackler]]s. It lowers the max speed of its target while you keep it trained on them.
 
===Flux-Phaser===
A long-range EM weapon that launches a single Plasma bubble that can follows the player's crosshair.
 
===Phaser===
A duel-firing EM weapon. Pressing the fire button will launch a fast EM charge with a quick reload. Holding the fire button will launch a more damaging, slower-flying energy sphere that takes longer to reload. Hitting a slow sphere with a fast charge causes a large explosion. [[Command]] use only.
 
 
==Frigate weapons==
===Beam Cannon===
The Beam Cannon is a medium-to-long range instant hit thermal laser. It is easy to use and effective against most opponents, but its damage is not very high.
 
===Coil Mortar===
The Coil Mortar is a medium range gun that fires kinetic explosives. The explosives' projectile speed is low, but they do area effect damage. Note that this means the coil mortar will damage the user if used against a target at point blank range.
 
===Positron Cannon===
The Positron Cannon fires high speed, long range EM projectiles with a low rate of fire. The positron cannon can be charged, making it more accurate and more damaging.
 
===Heavy Blaster===
The Heavy Blaster fire a shotgun-like blast of thermal projectiles. Its fire rate and spread increase dramatically the longer the fire button is held down. This allows it to saturate an arc in front of the frigate, but it lacks accuracy while doing so. If the pilot fires in bursts it can track targets better, but its damage will be low.
 
===Eclipse Launcher===
The Eclipse Launcher fires projectiles of nanodrones that deal EM damage to enemies they hit and restore hull to friendlies. This weapon can only be equipped on [[Engineering|Engineer]]s. Its downside is low damage and quick overheating.
 
===Destructor===
A thermal weapon that damages nearby enemies within 1000m of the target. [[Guard]] use only.
 
===Mass Driver===
A rapid-fire kinetic weapon. Projectile speed increases with sustained fire.
 
</spoiler>
 
Weapons being '''unique and for premium ships of the same role (experimental)''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships of the same role of a suitable rank. About them you can read [https://forum.star-conflict.com/index.php?/forum/181-patches-read-only/ at forum], in patchnotes 1.5.0-1.5.0f and 1.5.2.
 
'''Unique''' weapons can be installed only on the ship for which they were created.
 
Weapons by ''''[[Ellydium]]'''' technologies can be installed on alien ships, and some - on human ships of suitable role.
Weapons by ''''[[Ellydium]]'''' technologies can be installed on alien ships, and some - on human ships of suitable role.
You can visit [http://wiki.star-conflict.ru/index.php?title=%D0%9E%D1%80%D1%83%D0%B4%D0%B8%D1%8F Russian Wiki] for weapons' characteristics.


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[[File:Beam Cannon 5.jpg|link=Beam Cannon|Beam Cannon 5|80px]]
[[File:Beam Cannon 5.jpg|link=Beam Cannon|Beam Cannon 5|80px]]
[[File:Beam Cannon 9.jpg|link=Beam Cannon|Beam Cannon 9|80px]]
[[File:Beam Cannon 9.jpg|link=Beam Cannon|Beam Cannon 8|80px]]
[[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|80px]]
[[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|80px]]
[[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|80px]]
[[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17 / Pirate beam cannon 17|80px]]
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[[File:Pulse Laser 14.jpg|link=Pulse Laser|Pulse Laser 14|80px]]
[[File:Pulse Laser 14.jpg|link=Pulse Laser|Pulse Laser 14|80px]]
[[File:Laser_Economic_Icon.png |link=Pulse Laser|Pulse Laser 17|80px]]
[[File:Laser_Economic_Icon.png |link=Pulse Laser|Pulse Laser 17|80px]]
[[File:Pirate Pulse Laser 17.jpg|link=Pulse Laser|Pirate Pulse Laser 17|80px]]
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[[File:Ion Emitter 13.jpg|link=Ion Emitter|Ion Emitter 13|80px]]
[[File:Ion Emitter 13.jpg|link=Ion Emitter|Ion Emitter 13|80px]]
[[File:Laser_Heavy_Icon.png |link=Ion Emitter|Ion Emitter 17|80px]]
[[File:Laser_Heavy_Icon.png |link=Ion Emitter|Ion Emitter 17|80px]]
[[File:Pirate Ion Emitter 17.jpg|link=Ion Emitter|Pirate Ion Emitter 17|80px]]
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[[File:Heavy Blaster 9.jpg|link=Heavy Blaster|Heavy Blaster 9|80px]]
[[File:Heavy Blaster 9.jpg|link=Heavy Blaster|Heavy Blaster 9|80px]]
[[File:Heavy Blaster 13.jpg|link=Heavy Blaster|Heavy Blaster 13|80px]]
[[File:Heavy Blaster 13.jpg|link=Heavy Blaster|Heavy Blaster 13|80px]]
[[File:Laser_Sniper_Icon.png |link=Heavy Blaster|Heavy Blaster 17|80px]]
[[File:Laser_Sniper_Icon.png |link=Heavy Blaster|Heavy Blaster 17 / Pirate Heavy Blaster 17|80px]]
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[[File:Phase Suppressor 12.jpg|link=Phase Suppressor|Phase Suppressor 12|80px]]
[[File:Phase Suppressor 12.jpg|link=Phase Suppressor|Phase Suppressor 12|80px]]
[[File:Phase suppresor gun.png|link=Phase Suppressor|Phase Suppressor 17|80px]]
[[File:Phase suppresor gun.png|link=Phase Suppressor|Phase Suppressor 17 / Pirate phase suppressor 17|80px]]
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[[File:Gravi-Beamer 11.jpg|link=Gravi-Beamer|Gravi-Beamer 11|80px]]
[[File:Gravi-Beamer 11.jpg|link=Gravi-Beamer|Gravi-Beamer 11|80px]]
[[File:Gravi-Beamer 14.jpg|link=Gravi-Beamer|Gravi-Beamer 14|80px]]
[[File:Gravi-Beamer 14.jpg|link=Gravi-Beamer|Gravi-Beamer 14|80px]]
[[File:Laser_Special_Icon.png |link=Gravi-Beamer|Gravi-Beamer 17|80px]]
[[File:Laser_Special_Icon.png |link=Gravi-Beamer|Gravi-Beamer 17 / Pirate gravi-beamer 17|80px]]
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[[File:Destructor 14.jpg|link=Destructor|Destructor 14|80px]]
[[File:Destructor 14.jpg|link=Destructor|Destructor 14|80px]]
[[File:Destructor gun.png|link=Destructor|Destructor 17|80px]]
[[File:Destructor gun.png|link=Destructor|Destructor 17 / Pirate destructor 17|80px]]
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[[File:Meson Cannon 14.jpg|link=Meson Cannon|Meson Cannon 14|80px]]
[[File:Meson cannon icon.png|link=Meson Cannon|Meson Cannon 17|80px]]
[[File:Meson cannon icon.png|link=Meson Cannon|Meson Cannon 17 / Pirate Meson cannon 17|80px]]
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[[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|80px]]
[[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|80px]]
[[File:Railgun_Basic_Icon.png  |link=Assault Railgun|Assault Railgun 17|80px]]
[[File:Railgun_Basic_Icon.png  |link=Assault Railgun|Assault Railgun 17 / Pirate assault railgun 17|80px]]
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[[File:Railgun_Autofire_Icon.png|link=Shrapnel Cannon|Shrapnel Cannon 17|80px]]
[[File:Railgun_Autofire_Icon.png|link=Shrapnel Cannon|Shrapnel Cannon 17|80px]]
[[File:Pirate Shrapnel Cannon 17.jpg|link=Shrapnel Cannon|Pirate Shrapnel Cannon 17|80px]]
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[[File:Coil Mortar 12.jpg|link=Coil Mortar|Coil Mortar 12|80px]]
[[File:Coil Mortar 12.jpg|link=Coil Mortar|Coil Mortar 12|80px]]
[[File:Railgun_Heavy_Icon.png|link=Coil Mortar|Coil Mortar 17|80px]]
[[File:Railgun_Heavy_Icon.png|link=Coil Mortar|Coil Mortar 17|80px]]
[[File:Boarding Coil Mortar 17.jpg|link=Coil Mortar|Boarding Coil Mortar 17|80px]]
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[[File:Gauss Cannon 13.jpg|link=Gauss Cannon|Gauss Cannon 13|80px]]
[[File:Gauss Cannon 13.jpg|link=Gauss Cannon|Gauss Cannon 13|80px]]
[[File:Railgun_Snaiper_Icon.png |link=Gauss Cannon|Gauss Cannon 17|80px]]
[[File:Railgun_Snaiper_Icon.png |link=Gauss Cannon|Gauss Cannon 17|80px]]
[[File:Pirate Gauss Cannon 17.jpg|link=Gauss Cannon|Pirate Gauss Cannon 17|80px]]
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[[File:Mass Driver 11.jpg|link=Mass Driver|Mass Driver 11|80px]]
[[File:Mass Driver 11.jpg|link=Mass Driver|Mass Driver 11|80px]]
[[File:Mass Driver 14.jpg|link=Mass Driver|Mass Driver 14|80px]]
[[File:Mass Driver 14.jpg|link=Mass Driver|Mass Driver 14|80px]]
[[File:Mass Driver gun.png|link=Mass Driver|Mass Driver 17|80px]]
[[File:Mass Driver gun.png|link=Mass Driver|Mass Driver 17 / Pirate mass driver 17|80px]]
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[[File:Kinetic Supercharger 12.jpg|link=Kinetic Supercharger|Kinetic Supercharger 12|80px]]
[[File:Kinetic Supercharger 12.jpg|link=Kinetic Supercharger|Kinetic Supercharger 12|80px]]
[[File:Railgun_Special_Icon.png|link=Kinetic Supercharger|Kinetic Supercharger 17|80px]]
[[File:Railgun_Special_Icon.png|link=Kinetic Supercharger|Kinetic Supercharger 17 / Pirate kinetic supercharger 17|80px]]
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<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
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[[File:Coilgun 11.jpg|link=Coilgun|Coilgun 11|80px]]
[[File:Coilgun 11.jpg|link=Coilgun|Coilgun 11|80px]]
[[File:Coilgun 14.jpg|link=Coilgun|Coilgun 14|80px]]
[[File:Coilgun 14.jpg|link=Coilgun|Coilgun 14|80px]]
[[File:Coil gun icon.png|link=Coilgun|Coilgun 17|80px]]
[[File:Coil gun icon.png|link=Coilgun|Coilgun 17 / Pirate Coilgun 17|80px]]
</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
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</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:“Thanatos” railgun.jpg|link=“Thanatos” railgun|80px]]
[[File:“Thanatos” railgun.jpg|link='Thanatos' railgun|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Drone operator "RepK-2".jpg|link=Drone operator 'RepK-2'|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Heavy Gauss-cannon G2.jpg|link=Heavy Gauss-cannon G2|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Omega-B missile launcher.jpg|link=Omega-B missile launcher|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Hand of Helheim.jpg|link=Hand of Helheim|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:'Thunderbolt' launcher.jpg|link='Thunderbolt' launcher|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Shrapnel cannon 'Punisher'.jpg|link=Shrapnel cannon 'Punisher'|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Kinetic weapon 'Ripper'.jpg|link=Kinetic weapon 'Ripper'|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Kinetic Supercharger 12.jpg|link=Improved kinetic supercharger|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Weapon “S-5607 Tide”.jpg|link=Weapon 'S-5607 Tide'|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Missile module 'Trinity'.jpg|link=Missile module 'Trinity'|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:'CFER-24' nailgun.jpg|link='CFER-24' nailgun|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Autocannon 2M-84.jpg|link=Autocannon 2M-84|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Transcompression weapon 'Mesimeri'.jpg|link=Transcompression weapon 'Mesimeri'|80px]]
</div>
</div>


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</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:"Kai" fission launcher.jpg|link="Kai" fission launcher|80px]]
[[File:"Kai" fission launcher.jpg|link='Kai' fission launcher|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Yith'Kin launcher.jpg|link=Yith'Kin launcher|80px]]
</div>
</div>
</div>
</div>
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[[File:RF Blaster 9.jpg|link=RF Blaster|RF Blaster 9|80px]]
[[File:RF Blaster 9.jpg|link=RF Blaster|RF Blaster 9|80px]]
[[File:RF Blaster 13.jpg|link=RF Blaster|RF Blaster 13|80px]]
[[File:RF Blaster 13.jpg|link=RF Blaster|RF Blaster 13|80px]]
[[File:Plasmagun_Autofire_Icon.png|link=RF Blaster|RF Blaster 17|80px]]
[[File:Plasmagun_Autofire_Icon.png|link=RF Blaster|RF Blaster 17 / Pirate RF Blaster 17|80px]]
</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
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[[File:Positron Cannon 14.jpg|link=Positron Cannon|Positron Cannon 14|80px]]
[[File:Positron Cannon 14.jpg|link=Positron Cannon|Positron Cannon 14|80px]]
[[File:Plasmagun_Sniper_Icon.png|link=Positron Cannon|Positron Cannon 17|80px]]
[[File:Plasmagun_Sniper_Icon.png|link=Positron Cannon|Positron Cannon 17|80px]]
[[File:Pirate Positron Cannon 14.jpg|link=Positron Cannon|Pirate Positron Cannon 17|80px]]
</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
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[[File:Singularity Cannon 11.jpg|link=Singularity Cannon|Singularity Cannon 11|80px]]
[[File:Singularity Cannon 11.jpg|link=Singularity Cannon|Singularity Cannon 11|80px]]
[[File:Singularity Cannon 14.jpg|link=Singularity Cannon|Singularity Cannon 14|80px]]
[[File:Singularity Cannon 14.jpg|link=Singularity Cannon|Singularity Cannon 14|80px]]
[[File:Plasmagun_Heavy_Icon.png|link=Singularity Cannon|Singularity Cannon 17|80px]]
[[File:Plasmagun_Heavy_Icon.png|link=Singularity Cannon|Singularity Cannon 17 / Pirate Singularity Cannon 17|80px]]
</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Flux Phaser 8.jpg|link=Flux Phaser|Flux Phaser 8|80px]]
[[File:Flux Phaser 8.jpg|link=Flux Phaser|Flux Phaser 8|80px]]
[[File:Flux Phaser 12.jpg|link=Flux Phaser|Flux Phaser 12|80px]]
[[File:Flux Phaser 12.jpg|link=Flux Phaser|Flux Phaser 12|80px]]
[[File:Flux Phaser gun.png|link=Flux Phaser|Flux Phaser 17|80px]]
[[File:Flux Phaser gun.png|link=Flux Phaser|Flux Phaser 17 / Pirate flux phaser 17|80px]]
</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Phaser 14.jpg|link=Phaser|Phaser 14|80px]]
[[File:Phaser 14.jpg|link=Phaser|Phaser 14|80px]]
[[File:Phaser gun.png|link=Phaser|Phaser 17|80px]]
[[File:Phaser gun.png|link=Phaser|Phaser 17|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Turbophaser DN-1.jpg|link=Turbophaser DN-1|80px]]
</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:'Eclipse' Launcher 12.jpg|link=Eclipse Launcher|'Eclipse' Launcher 12|80px]]
[[File:'Eclipse' Launcher 12.jpg|link=Eclipse Launcher|'Eclipse' Launcher 12|80px]]
[[File:Plasmagun_Special_Icon.png|link=Eclipse Launcher|'Eclipse' Launcher 17|80px]]
[[File:Plasmagun_Special_Icon.png|link=Eclipse Launcher|'Eclipse' Launcher 17 / 'Dawn' launcher 17|80px]]
</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Scatter Gun 14.jpg|link=Scatter Gun|Scatter Gun 14|80px]]
[[File:Scatter Gun 14.jpg|link=Scatter Gun|Scatter Gun 14|80px]]
[[File:Scattergun icon.png|link=Scatter Gun|Scatter Gun 17|80px]]
[[File:Scattergun icon.png|link=Scatter Gun|Scatter Gun 17 / Pirate scatter gun 17|80px]]
</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Halo Launcher 11.png|link=Halo Launcher|'Halo' Launcher 11|80px]]
[[File:Halo Launcher 11.png|link=Halo Launcher|'Halo' Launcher 11|80px]]
[[File:Halo Launcher 14.jpg|link=Halo Launcher|'Halo' Launcher 14|80px]]
[[File:Halo Launcher 14.jpg|link=Halo Launcher|'Halo' Launcher 14|80px]]
[[File:Halo launcher icon.png|link=Halo Launcher|'Halo' Launcher 17|80px]]
[[File:Halo launcher icon.png|link=Halo Launcher|'Halo' Launcher 17 / Pirate 'Halo' launcher 17|80px]]
</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
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</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Plasmer.jpg|link=Plasmer|80px]]
[[File:Plasmer.jpg|Plasmer 11|link=Plasmer|80px]]
</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
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</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:‘Ignis’ blaster.jpg|link=‘Ignis’ blaster|80px]]
[[File:‘Ignis’ blaster.jpg|link='Ignis' blaster|80px]]
</div>
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
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<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Plasma Discharger.jpg|link=Plasma Discharger|80px]]
[[File:Plasma Discharger.jpg|link=Plasma Discharger|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Echo cannon.jpg|link=Echo cannon|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Energoplasmer.jpg|link=Energoplasmer|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:EMR-3 launcher.jpg|link=EMR-3 launcher|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Mk-3 plasma gun.jpg|link=Mk-3 plasma gun|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Shrapnel weapon "Bear claw".jpg|link=Shrapnel weapon 'Bear claw'|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Plasmer.jpg|Plasmer 17|link=Plasmer|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:'Fort-4' launcher.jpg|link='Fort-4' launcher|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:'Langmuir' launcher.jpg|link='Langmuir' launcher|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Weapon “Plasma inductor”.jpg|link=Weapon 'Plasma inductor'|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:'Fury' plasma gun.jpg|link='Fury' plasma gun|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Hybrid blaster 'Alpha-N'.jpg|link=Hybrid blaster 'Alpha-N'|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Star blaster.jpg|link=Star blaster|80px]]
</div>
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[[File:Plasma burster.jpg|link=Plasma burster|80px]]
[[File:Plasma burster.jpg|link=Plasma burster|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Yith'Orm weapon.jpg|link=Yith'Orm weapon|80px]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Yith'Ver generator.jpg|link=Yith'Ver generator|80px]]
</div>
</div>
</div>
</div>
<!--'''EM'''-->
<!--'''EM'''-->


[[Category:Main]]
[[Category:Weapons]]
[[Category:Weapons]]

Latest revision as of 10:03, 25 October 2024

The main weapon of the ship are the guns mounted in the mobile turrets (stationary for the bow ones).

Depending on the type of damage, the weapons are:

  • Kinetic. Deal kinetic damage. Especially dangerous for the hull of the ship.
  • Electromagnetic. EM damage is dealt. Especially dangerous for the shield of the ship.
  • Thermal. Deal thermal damage. They damage equally well the shield and the hull of the ship. Many thermal weapons are lasers - they do not require lead marker when shooting.

Some weapons deal explosive damage, i.e. depending on the size of the target:

  • 15% on so-called small objects (destroyer parts, some drones);
  • 66% on interceptors;
  • 100% on fighters;
  • 125% on frigates;
  • 175% on destroyers.

There are also weapons with damage that depends on the size of the target, but is not explosive. For example, the Singularity Cannon. Such weapons are not affected by the Neurocontroller "Armadillo" implant (1b) in terms of explosion damage reduction.

Parameters of weapons

Some weapons may have unique parameters.

  • Damage per shot - the amount of strength taken from a target with zero resistance to a given weapon's damage type when hit by a projectile from that gun.
  • Rate of fire - the frequency at which the weapon is fired. For laser weapons, it characterizes the frequency of damage dealing. Can't be higher than 600 rounds per minute, for shrapnel weapons - 200 rounds per minute.
  • Damage per second (DPS) - the product of the weapon's damage per shot by its rate of fire per second (rate of fire per minute / 60).
    • If a weapon fires each turret in succession, its damage per second and rate of fire will vary in proportion to the number of turrets firing, and its damage per shot will be independent of the number of turrets.
    • If a weapon fires all turrets at once, the damage per second and damage per shot will depend on the number of turrets firing, and the rate of fire will not be affected by the number of turrets firing.
  • Projectile size - the larger the size of the projectile, the easier it is to hit targets.
  • Beam width - the width of the damage zone of some laser weapons.
  • Trigger radius (explosive damage weapons only) - the distance from the target at which the weapon's projectile will explode.
  • Explosion radius (explosive damage weapons only) - the radius of the sphere in which the weapon's projectile explodes, dealing damage.
  • Critical chance - the chance that a shot will be critical. It is important to realize that the chance of a shot becoming critical does not depend on whether the previous shot was critical or not.
  • Critical damage bonus - characterizes how much stronger a critical shot is than a normal shot. For example, a 50% bonus means that a critical shot will do 1.5 times more damage. For charged guns, the critical damage of a charged shot is counted from an uncharged shot (critical damage of a charged shot = damage of a charged shot + damage of an uncharged shot * critical damage bonus / 100%).
  • Projectile speed - the distance a projectile travels in one second.
  • Maneuvering speed - the angular velocity of the projectiles of homing weapons.
  • Optimum firing range - the range at which the weapon deals 100% damage (then the damage decreases). It is 75% of the maximum range.
  • Maximum firing range - the maximum range at which the weapon can fire. It is one-third more than the optimal range.
  • Spread - the maximum angle of deviation of the shot path from the axis of aim. When firing weapons with spread, the shot will not hit the aiming point, but some area around it. The probability of a shot hitting a particular point within the spread region is determined by a normal distribution.
  • Full overheating time - is a parameter that limits the firing time.
  • Cooling time - the time from overheating until firing can be resumed.
  • Penalty for complete overheating - if some weapons are completely overheated, they will take noticeably longer to cool down.
  • Energy consumption - most weapons have zero energy consumption. But some use up the energy stored in the ship's capacitor.
  • Ally ship repairs - some engineering frigates' weapons can regenerate the strength of allies, sometimes at the cost of energy.

Aiming

The player performs aiming with a crosshairs marker, which moves around the screen with the mouse. Since any ship has several weapons, they all aim at one point, called the “aiming point”. The distance from the ship to the aiming point is determined as follows:

  • If there are no objects at crosshairs, then the aiming point is at a great distance.
  • If there is any object of the scene (ship, asteroid, etc.) at crosshairs, then the aiming point is placed on the surface of the object.
  • If the object of the scene is not at crosshairs, but near, then the aiming point is placed next to this object.

Shooting

Shooting is performed by pressing the appropriate button (LMB).
If you shoot at an enemy without locking him in the crosshairs, he will take 10% less damage.
To effectively hit the enemy and deal full damage to him, he must be taken in the crosshairs by pressing a button (R/MMB by default) or automatically when shooting at him and the Auto-lock setting is enabled.
After that, the lead marker of the enemy will change its appearance.
In order to hit the enemy, you must align the crosshairs with the lead marker.

List of weapons

Common weapons are available for installation on all ships of the appropriate class and role.
Weapons being unique and for premium ships of the same role can only be installed on certain ships purchased for , and on all premium ships of the same role of a suitable rank.
Unique weapons can be installed only on the ship for which they were created.
Weapons by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.

Thermal
Common

Beam Cannon 5 Beam Cannon 8 Beam Cannon 12 Beam Cannon 17 / Pirate beam cannon 17

Pulse Laser 7 Pulse Laser 11 Pulse Laser 14 Pulse Laser 17 Pirate Pulse Laser 17

Ion Emitter 9 Ion Emitter 13 Ion Emitter 17 Pirate Ion Emitter 17

Heavy Blaster 9 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17

Phase Suppressor 12 Phase Suppressor 17 / Pirate phase suppressor 17

Gravi-Beamer 11 Gravi-Beamer 14 Gravi-Beamer 17 / Pirate gravi-beamer 17

Destructor 14 Destructor 17 / Pirate destructor 17

Meson Cannon 11 Meson Cannon 14 Meson Cannon 17 / Pirate Meson cannon 17

Breach Laser 12

Unique and for premium ships of the same role

Focusing Laser 14

Unique

Focusing Laser 6

Breach Laser 17

Ellydium

Kinetic
Common

Assault Railgun 2 Assault Railgun 5 Assault Railgun 8 Assault Railgun 12 Assault Railgun 17 / Pirate assault railgun 17

Shrapnel Cannon 8 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17

Coil Mortar 8 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17

Gauss Cannon 6 Gauss Cannon 9 Gauss Cannon 13 Gauss Cannon 17 Pirate Gauss Cannon 17

Mass Driver 11 Mass Driver 14 Mass Driver 17 / Pirate mass driver 17

Kinetic Supercharger 12 Kinetic Supercharger 17 / Pirate kinetic supercharger 17

Coilgun 11 Coilgun 14 Coilgun 17 / Pirate Coilgun 17

Vulcan 6 Vulcan 9 Vulcan 13 Vulcan 17

Unique and for premium ships of the same role

Unique

Ellydium

Waz'Dum 8 Waz'Dum 12 Waz'Dum 17

Th'ak'Len 9 Th'ak'Len 12 Th'ak'Len 17

Electromagnetic
Common

Plasma Gun 5 Plasma Gun 8 Plasma Gun 12 Plasma Gun 17

RF Blaster 9 RF Blaster 13 RF Blaster 17 / Pirate RF Blaster 17

Positron Cannon 7 Positron Cannon 11 Positron Cannon 14 Positron Cannon 17 Pirate Positron Cannon 17

Singularity Cannon 4 Singularity Cannon 7 Singularity Cannon 11 Singularity Cannon 14 Singularity Cannon 17 / Pirate Singularity Cannon 17

Flux Phaser 8 Flux Phaser 12 Flux Phaser 17 / Pirate flux phaser 17

Phaser 14 Phaser 17

'Eclipse' Launcher 12 'Eclipse' Launcher 17 / 'Dawn' launcher 17

Scatter Gun 14 Scatter Gun 17 / Pirate scatter gun 17

'Halo' Launcher 11 'Halo' Launcher 14 'Halo' Launcher 17 / Pirate 'Halo' launcher 17

Unique and for premium ships of the same role

Plasmer 11

Unique

Plasmer 17

Ellydium