Active module: Difference between revisions

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__NOTOC__
__NOTOC__
Active modules are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.
:'''Active modules''' are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.
 
:Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.
Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.
:The active modules are divided into two parts: the '''role''' and the '''multipurpose''' ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of [[destroyers]].
 
:'''Common''' modules are available for installation on all ships of a suitable role.
The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of [[destroyers]].
:Modules being '''unique and for premium ships of the same role''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships same role of a suitable rank.
 
:'''Unique''' modules can only be installed on the ship which they were created for.
'''Common''' modules are available for installation on all ships of a suitable role.
:Modules by ''''[[Ellydium]]'''' technologies can be installed on ships of this faction, and some - on basic ships of suitable role.
 
:'''Destroyer active modules''' can be damaged, but they regenerate their durability over time (recovery rate = module durability / recovery time on destruction). If they are destroyed, they will deal hull damage (parameter ''damage on destruction'') and stop working until they are fully restored. Destroyer active modules inherit resistances from the destroyer's hull. They are also small objects, meaning that only 15% of explosive damage is dealt for them. Destroyer active modules have a speed of rotation. If you change camera direction abruptly, it may take ~1.5 s. for the modules to turn. Destroyer active modules cannot be used in a hemisphere other than their own. For example, if a pyro-emitter is mounted on top of the hull, it will not work in the lower hemisphere.
Modules being '''unique and for premium ships of the same role (experimental)''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships same role of a suitable rank.
:'''The colour of the active module icon''' indicates its type of impact: ''red'' means that the module deals thermal damage, ''yellow'' - kinetic, ''blue'' - EM damage, ''purple'' - other negative effects, ''green'' - effect on the hull, ''blue'' - on the shield, ''orange'' - on the weapons, ''gray'' - other effects (acceleration, invulnerability, etc.).
 
:'''The colour of the bar''' at the bottom of the module icon (in [[Atlas]] - the frame around the module and the number) indicates its level: from {{Mk.1}} (white) to {{Mk.5}} (orange).
'''Unique''' modules can only be installed on the ship which they were created for.
 
Modules by ''''[[Ellydium]]'''' technologies can be installed on alien ships, and some - on human ships of suitable role.
 
The colour of the active module icon indicates its type of impact: ''red'' means that the module deals thermal damage, ''yellow'' - kinetic, ''blue'' - EM damage, ''purple'' - other negative effects, ''green'' - effect on the hull, ''blue'' - on the shield, ''orange'' - on the weapons, ''gray'' - other effects (acceleration, invulnerability, etc.).
 
The colour of the bar at the bottom of the module icon (in [[Atlas]] - the frame around the module and the number) indicates its level: from {{Mk.1}} (white) to {{Mk.5}} (orange).
 


==Types of modules==
==Types of modules==
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===Multipurpose modules===
===Multipurpose modules===
</div>
</div>
[[File:ShieldRestoreSmall_Icon.png        |link=Shield Booster S|70px]]
[[File:ShieldRestoreSmall_Icon.png        |link=Shield Booster S|70px]]
[[File:ShieldRestoreMedium_Icon.png      |link=Shield Booster M|70px]]
[[File:ShieldRestoreMedium_Icon.png      |link=Shield Booster M|70px]]
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'''- Ellydium'''
'''- Ellydium'''
<hr>
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Recon]] modules===
===[[Recon]] modules===
</div>
</div>
[[File:Phase_Remodulator.png              |link=Phase Modulator|70px]]
[[File:Phase_Remodulator.png              |link=Phase Modulator|70px]]
[[File:Spy_Drones.png                    |link=Spy Drones Container|70px]]
[[File:Spy_Drones.png                    |link=Spy Drones Container|70px]]
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[[File:Nanolocator.jpg                    |link=Nanolocator|70px]]
[[File:Nanolocator.jpg                    |link=Nanolocator|70px]]
[[File:'Ghost' camo system.jpg            |link='Ghost' camo system|70px]]
[[File:'Ghost' camo system.jpg            |link='Ghost' camo system|'Ghost' camo system 6|70px]]
[[File:Teleportation anchor.jpg          |link=Teleportation anchor|70px]]
[[File:Teleportation anchor.jpg          |link=Teleportation anchor|70px]]
[[File:Trampoline.jpg                    |link=Trampoline|70px]]
[[File:Trampoline.jpg                    |link=Trampoline|Trampoline 8|70px]]
[[File:Covert Ops drone.jpg              |link=Covert Ops drone|70px]]
[[File:Covert Ops drone.jpg              |link=Covert Ops drone|70px]]
[[File:'Triumvirate' hologram.jpg        |link='Triumvirate' hologram|70px]]
[[File:'Triumvirate' hologram.jpg        |link='Triumvirate' hologram|70px]]
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[[File:Masking station.png                |link=Masking station|70px]]
[[File:Masking station.png                |link=Masking station|70px]]
[[File:Comms decoder.jpg                  |link=Comms decoder|70px]]
[[File:Comms decoder.jpg                  |link=Comms decoder|70px]]
[[File:'Ghost' camo system.jpg            |link='Ghost' camo system|'Ghost' camo system 17|70px]]
[[File:Trampoline.jpg                    |link=Trampoline|Trampoline 17|70px]]
[[File:Hacking booster 'Konung'.jpg      |link=Hacking booster 'Konung'|70px]]
[[File:Spatial faults generator.jpg      |link=Spatial faults generator|70px]]
[[File:Star sail.jpg                      |link=Star sail|70px]]
'''- unique'''
'''- unique'''


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'''- Ellydium'''
'''- Ellydium'''
<hr>
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[ECM]] modules===
===[[ECM]] modules===
</div>
</div>
[[File:Ion_Emitter.png                    |link=Ion Diffuser|70px]]
[[File:Ion_Emitter.png                    |link=Ion Diffuser|70px]]
[[File:Energy_Absorber.png                |link=Energy Absorber|70px]]
[[File:Energy_Absorber.png                |link=Energy Absorber|70px]]
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[[File:Engine Controller Hack.jpg        |link=Engine controller hack|70px]]
[[File:Engine Controller Hack.jpg        |link=Engine controller hack|70px]]
[[File:Infobarrier.jpg                    |link=Infobarrier|70px]]
[[File:Infobarrier.jpg                    |link=Infobarrier|70px]]
[[File:Stasis mine.jpg                    |link=Stasis mine|70px]]
[[File:Eternal moment.jpg                |link=Eternal moment|70px]]
'''- unique'''
'''- unique'''
<hr>
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Covert Ops]] modules===
===[[Covert Ops]] modules===
</div>
</div>
[[File:Orion_Targeting_Complex.png        |link='Orion' Targeting Complex|70px]]
[[File:Orion_Targeting_Complex.png        |link='Orion' Targeting Complex|70px]]
[[File:Plasma_Arc.png                    |link=Plasma Arc|70px]]  
[[File:Plasma_Arc.png                    |link=Plasma Arc|70px]]  
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[[File:Energy-burning mine.jpg            |link=Energy-burning mine|70px]]
[[File:Energy-burning mine.jpg            |link=Energy-burning mine|70px]]
[[File:Plasma ram.jpg                    |link=Plasma ram|70px]]
[[File:Plasma ram.jpg                    |link=Plasma ram|70px]]
[[File:Electronic interference dispenser.jpg|link=Electronic interference dispenser|70px]]
[[File:Forced cooler.jpg                  |link=Forced cooler|70px]]
'''- unique'''
'''- unique'''
<hr>  
<hr>  
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Gunship]] modules===
===[[Gunship]] modules===
</div>
</div>
[[File:Aiming_Overcharge.png              |link=Aiming Overcharge|70px]]
[[File:Aiming_Overcharge.png              |link=Aiming Overcharge|70px]]
[[File:Combat_Reboot.png                  |link=Combat Reboot|70px]]
[[File:Combat_Reboot.png                  |link=Combat Reboot|70px]]
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[[File:Thermal repulsor.jpg              |Thermal repulsor 17|link=Thermal repulsor|70px]]
[[File:Thermal repulsor.jpg              |Thermal repulsor 17|link=Thermal repulsor|70px]]
[[File:Emergency reboot.jpg              |link=Emergency reboot|70px]]
[[File:Emergency reboot.jpg              |link=Emergency reboot|70px]]
[[File:Crushing blow.jpg                  |link=Crushing blow|70px]]
[[File:Shield generator overcharge.jpg    |link=Shield generator overcharge|70px]]
[[File:GPB-20000.jpg                      |link=GPB-20000|70px]]
'''- unique'''
'''- unique'''


Line 170: Line 179:
'''- Ellydium'''
'''- Ellydium'''
<hr>
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Command]] modules===
===[[Command]] modules===
</div>
</div>
[[File:Valkyrie_System.png                |link='Valkyrie' System|70px]]
[[File:Valkyrie_System.png                |link='Valkyrie' System|70px]]
[[File:Aegis_System.png                  |link='Aegis' System|70px]]
[[File:Aegis_System.png                  |link='Aegis' System|70px]]
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[[File:Massive energy absorber.jpg        |link=Massive energy absorber|70px]]
[[File:Massive energy absorber.jpg        |link=Massive energy absorber|70px]]
[[File:Reserve energy circuits.jpg        |link=Reserve energy circuits|Reserve energy circuits 12|70px]]
[[File:Reserve energy circuits.jpg        |link=Reserve energy circuits|Reserve energy circuits 12|70px]]
[[File:'Downpour' system.jpg              |link='Downpour' system|70px]]
[[File:Magnetron “Aigul-65”.jpg          |link=Magnetron 'Aigul-65'|70px]]
'''- unique'''
'''- unique'''
[[File:Crystal thruster.jpg              |link=Crystal thruster|70px]]
[[File:Guiding crystal.jpg                |link=Guiding crystal|70px]]
[[File:Crystal coating.jpg                |link=Crystal coating|70px]]
'''- Ellydium'''
<hr>
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Tackler]] modules===
===[[Tackler]] modules===
</div>
</div>
[[File:Target_Painter.png                |link=Target Painter|70px]]
[[File:Target_Painter.png                |link=Target Painter|70px]]
[[File:Sentry_Drone_module.png            |link=Sentry Drone|70px]]
[[File:Sentry_Drone_module.png            |link=Sentry Drone|70px]]
Line 221: Line 239:
[[File:Trap mine.jpg                      |link=Trap mine|70px]]
[[File:Trap mine.jpg                      |link=Trap mine|70px]]
[[File:'Stretto' gun system.jpg          |link='Stretto' gun system|'Stretto' gun system 17|70px]]
[[File:'Stretto' gun system.jpg          |link='Stretto' gun system|'Stretto' gun system 17|70px]]
[[File:Artillery barrier drone.jpg        |link=Artillery barrier drone|70px]]
[[File:Ties of Shadows.jpg                |link=Ties of Shadows|70px]]
'''- unique'''
'''- unique'''
<hr>
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Engineering]] modules===
===[[Engineering]] modules===
</div>
</div>
[[File:Mass_Shield_Generator.png          |link=Mass Shield Generator|70px]]
[[File:Mass_Shield_Generator.png          |link=Mass Shield Generator|70px]]
[[File:Nanodrone_Cloud.png                |link=Nanodrone Cloud|70px]]
[[File:Nanodrone_Cloud.png                |link=Nanodrone Cloud|70px]]
Line 256: Line 277:
[[File:Mail drone beacon.jpg              |link=Mail drone beacon|70px]]
[[File:Mail drone beacon.jpg              |link=Mail drone beacon|70px]]
[[File:Warp gate 'Ram-M'.jpg              |link=Warp gate 'Ram-M'|70px]]
[[File:Warp gate 'Ram-M'.jpg              |link=Warp gate 'Ram-M'|70px]]
[[File:Restoring projector.jpg            |link=Restoring projector|70px]]
[[File:'Kongmíng' manual controls.jpg    |link='Kongmíng' manual controls|70px]]
'''- unique'''
'''- unique'''


Line 266: Line 289:
'''- Ellydium'''
'''- Ellydium'''
<hr>
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Guard]] modules===
===[[Guard]] modules===
</div>
</div>
[[File:Missile_Shield.png                |link=Missile Shield|70px]]
[[File:Missile_Shield.png                |link=Missile Shield|70px]]
[[File:Pulsar.png                        |link=Pulsar|70px]]
[[File:Pulsar.png                        |link=Pulsar|70px]]
Line 293: Line 317:
[[File:Tractor_beam_module.png            |link=Tractor Beam|70px]]
[[File:Tractor_beam_module.png            |link=Tractor Beam|70px]]
[[File:Phase demodulator.jpg              |link=Phase demodulator|70px]]
[[File:Phase demodulator.jpg              |link=Phase demodulator|70px]]
[[File:Redeployment mechanism.jpg        |link=Redeployment mechanism|70px]]
[[File:Redeployment mechanism.jpg        |link=Relocation mechanism|70px]]
[[File:'Dome' MDS.jpg                    |link='Dome' MDS|70px]]
[[File:'Dome' MDS.jpg                    |link='Dome' MDS|70px]]
[[File:Energy systems destabilizer.jpg    |link=Energy systems destabilizer|70px]]
[[File:Energy systems destabilizer.jpg    |link=Energy systems destabilizer|70px]]
Line 301: Line 325:
[[File:Harpoon M1.jpg                    |link=Harpoon M1|70px]]
[[File:Harpoon M1.jpg                    |link=Harpoon M1|70px]]
[[File:Defence system Brotherhood.jpg    |link=Defence system Brotherhood|70px]]
[[File:Defence system Brotherhood.jpg    |link=Defence system Brotherhood|70px]]
[[File:Front pyro emitter.jpg            |link=Front pyro emitter|70px]]
[[File:Field generator 'Shadow of Bartle'.jpg|link=Field generator 'Shadow of Bartle'|70px]]
[[File:Universal repair module.jpg        |link=Universal repair module|70px]]
'''- unique'''
'''- unique'''
<hr>
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Long Range]] modules===
===[[Long Range]] modules===
</div>
</div>
[[File:Weapon_Overcharge.png              |link=Weapon Overcharge|70px]]
[[File:Weapon_Overcharge.png              |link=Weapon Overcharge|70px]]
[[File:Tachyon_Charge.png                |link=Tachyon Charge|70px]]
[[File:Tachyon_Charge.png                |link=Tachyon Charge|70px]]
Line 329: Line 357:
[[File:Barrier blast.jpg                  |link=Barrier blast|70px]]
[[File:Barrier blast.jpg                  |link=Barrier blast|70px]]
[[File:Redirection of energy flows.jpg    |link=Redirection of energy flows|70px]]
[[File:Redirection of energy flows.jpg    |link=Redirection of energy flows|70px]]
[[File:Gravitational defence projector.jpg|link=Gravitational defence projector|70px]]
[[File:Weapon chain destructor.jpg        |link=Weapon chain destructor|70px]]
[[File:Disintegrator circuits overload.jpg|link=Disintegrator circuits overload|70px]]
'''- unique'''
'''- unique'''
<hr>  
<hr>  
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Suppressor]] modules===
===[[Suppressor]] modules===
</div>
</div>
[[File:pyro_emitter_icon.png              |link=Pyro Emitter|70px]]
[[File:pyro_emitter_icon.png              |link=Pyro Emitter|70px]]
[[File:wormhole_projector_icon.png        |link=Wormhole projector|70px]]
[[File:wormhole_projector_icon.png        |link=Wormhole projector|70px]]
Line 355: Line 387:
[[File:Swarm control.jpg                  |link=Swarm control|70px]]
[[File:Swarm control.jpg                  |link=Swarm control|70px]]
[[File:Devastator beam.jpg                |link=Devastator beam|70px]]
[[File:Devastator beam.jpg                |link=Devastator beam|70px]]
[[File:Jump system "Kapkan".jpg          |link=Jump system "Kapkan"|70px]]
[[File:Jump system "Kapkan".jpg          |link=Jump system 'Kapkan'|70px]]
[[File:Crystalline suppressor.jpg        |link=Crystalline suppressor|70px]]
[[File:Crystalline suppressor.jpg        |link=Crystalline suppressor|70px]]
'''- Ellydium'''
'''- Ellydium'''
<hr>
</div>
</div>


[[Category:Main]][[Category:Modules]]
[[Category:Main]][[Category:Modules]]

Latest revision as of 10:08, 25 October 2024

Active modules are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.
Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.
The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of destroyers.
Common modules are available for installation on all ships of a suitable role.
Modules being unique and for premium ships of the same role can only be installed on certain ships purchased for , and on all premium ships same role of a suitable rank.
Unique modules can only be installed on the ship which they were created for.
Modules by 'Ellydium' technologies can be installed on ships of this faction, and some - on basic ships of suitable role.
Destroyer active modules can be damaged, but they regenerate their durability over time (recovery rate = module durability / recovery time on destruction). If they are destroyed, they will deal hull damage (parameter damage on destruction) and stop working until they are fully restored. Destroyer active modules inherit resistances from the destroyer's hull. They are also small objects, meaning that only 15% of explosive damage is dealt for them. Destroyer active modules have a speed of rotation. If you change camera direction abruptly, it may take ~1.5 s. for the modules to turn. Destroyer active modules cannot be used in a hemisphere other than their own. For example, if a pyro-emitter is mounted on top of the hull, it will not work in the lower hemisphere.
The colour of the active module icon indicates its type of impact: red means that the module deals thermal damage, yellow - kinetic, blue - EM damage, purple - other negative effects, green - effect on the hull, blue - on the shield, orange - on the weapons, gray - other effects (acceleration, invulnerability, etc.).
The colour of the bar at the bottom of the module icon (in Atlas - the frame around the module and the number) indicates its level: from Mk.1 (white) to Mk.5 (orange).

Types of modules

Multipurpose modules

- for small ships

- for destroyers

- Ellydium


Recon modules

- common

'Ghost' camo system 6 Trampoline 8 - unique and for premium ships of the same role

'Ghost' camo system 17 Trampoline 17 - unique

- Ellydium


ECM modules

- common

- unique and for premium ships of the same role

- unique


Covert Ops modules

- common

- unique and for premium ships of the same role

- unique


Gunship modules

- common

Thermal repulsor 8 - unique and for premium ships of the same role

Thermal repulsor 17 - unique

- Ellydium


Command modules

- common

Reserve energy circuits 7 - unique and for premium ships of the same role

Reserve energy circuits 12 - unique

- Ellydium


Tackler modules

- common

'Stretto' gun system 13 - unique and for premium ships of the same role

'Stretto' gun system 17 - unique


Engineering modules

- common

- unique and for premium ships of the same role

- unique

- Ellydium


Guard modules

- common

- unique and for premium ships of the same role

- unique


Long Range modules

- common

- unique and for premium ships of the same role

- unique


Suppressor modules

- common

- unique

- Ellydium