Workshop: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
Line 512: Line 512:
|align=center|[[File:Comms decoder.jpg                  |link=Comms decoder|70px]]
|align=center|[[File:Comms decoder.jpg                  |link=Comms decoder|70px]]
|align=center|13-17
|align=center|13-17
|-
!align=center|'Ghost' camo system {{Mk.1}}
|align=center|[[File:'Ghost' camo system.jpg                  |link='Ghost' camo system|70px]]
|align=center|10-17
|-
|-
|}
|}
Line 578: Line 582:
|-
|-
!align=center|Reserve energy circuits {{Mk.1}}
!align=center|Reserve energy circuits {{Mk.1}}
|align=center|[[File:Reserve energy circuits.jpg|link=Reserve energy circuits|Reserve energy circuits 12|70px]]
|align=center|[[File:Reserve energy circuits.jpg|link=Reserve energy circuits|70px]]
|align=center|8-12
|align=center|8-12
|-
|-
Line 614: Line 618:
|-
|-
!align=center|Thermal repulsor {{Mk.1}}
!align=center|Thermal repulsor {{Mk.1}}
|align=center|[[File:Thermal repulsor.jpg              |Thermal repulsor 17|link=Thermal repulsor|70px]]
|align=center|[[File:Thermal repulsor.jpg              |link=Thermal repulsor|70px]]
|align=center|13-17
|align=center|13-17
|-
|-

Revision as of 15:59, 16 February 2023

Workshop is a place, where pilot can manufacture advanced weapons, modules, missiles and ship parts.

Available from 6 clearance level.

Other articles:
Crafting
About resources for workshop:
Raw materials and Parts
About objects in Open Space:
Containers and minerals

Workshop window.
  • Crafting
One of game aspects, possibility to manufacture different items, from ammo and missiles to new modules and ships. For manufacturing you need resources.
  • Note
Modules and weapons' characteristics are shown without implants, bonuses, modifiers and other buffs.
Weapons' damage is shown for 1 gun (interceptors have 2 guns, Long Range frigates - 6, Object NY18 - 8 (fire max 4), destroyers - 12 (fire max 8), other - 4).


Weapon systems

Creating of advanced weapons (Mk.5). One of components, needed for it is Mk.4 weapon. Most of weapons have Mk.5 version.

Also, here some Mk.1 weapons are created:

Thermal

Name Icon Ranks Notes
Meson Cannon Mk.1 Meson Cannon 11 Meson Cannon 14 Meson Cannon 17 7-11, 10-14, 13-17
Thi'Lith Beam Mk.1 6-8, 8-12, 11-17
Vacuum resonance laser Mk.1 12-17
Overheating laser Mk.1 8-12
WL 13-EL Emitter Mk.1 5-9, 8-12, 11-17 Researched on Waz'Got
Le Claire cannon Mk.1 14-17
Emitter ML-V2 Mk.1 15-17
Thermo-launcher TL-5 Mk.1 14-17
Minelayer 'Sower' Mk.1 14-17
Breach Laser Mk.1 13-17
Blaster weapon 'Barred owl' Mk.1 14-17

Kinetic

Name Icon Ranks Notes
Coilgun Mk.1 Coilgun 11 Coilgun 14 Coilgun 17 7-11, 10-14, 13-17
'Sk'Rah' Launcher Mk.1 7-9, 9-13, 12-17
Thar'kth cannon Mk.1 7-9, 9-13, 12-17 Researched on Thar'Ga
Thermoactive weapon Mk.1 12-17
Tai'thaq Mk.1 7-9, 9-13, 12-17 Researched on Tai'Kin
Proximity mortar Mk.1 6-8, 8-12, 11-17
Vulcan Mk.1 Vulcan 6 Vulcan 9

Vulcan 13 Vulcan 17

4-6, 7-9, 9-13, 12-17
Waz'Dum Mk.1 Waz'Dum 12 Waz'Dum 17 8-12, 11-17 Researched on Waz'Got
Th'ak'Len Mk.1 Th'ak'Len 9 Th'ak'Len 12 Th'ak'Len 17 5-9, 8-12, 11-17
"Kai" fission launcher Mk.1 8-12, 11-17 Researched on Ze'Ta
Drone operator "RepK-2" Mk.1 15-17
Heavy Gauss-cannon G2 Mk.1 15-17
Omega-B missile launcher Mk.1 15-17
Shrapnel cannon 'Punisher' Mk.1 15-17

EM

Name Icon Ranks Notes
'Dag'tnith' Launcher Mk.1 7-9, 9-13, 12-17
Thar'Ga'tok launcher Mk.1 5-9, 8-12, 11-17 Researched on Thar'Ga
G'Thar'Du Cannon Mk.1 7-9, 9-13, 12-17
'Tai'al' launcher Mk.1 8-12, 11-17 Researched on Tai'Kin
'T'Har'Ok' beamer Mk.1 5-9, 8-12, 11-17 Researched on Tai'Kin
Compression railgun Mk.1 8-12
Waz'Gul Mk.1 8-12, 11-17 Researched on Waz'Got
Plasma burster Mk.1 8-12, 11-17 Researched on Ze'Ta
Echo cannon Mk.1 15-17
Energoplasmer Mk.1 15-17
EMR-3 launcher Mk.1 14-17
Mk-3 plasma gun Mk.1 15-17
Shrapnel weapon "Bear claw" Mk.1 9-13
Plasmer Mk.1 Plasmer 17 13-17
'Fort-4' launcher Mk.1 15-17
'Langmuir' launcher Mk.1 15-17

Munitions

Creating of advanced ammo.

For thermal weapons

Name Icon Ranks Notes
Xenon Lamp (premium) 1-17
High-Frequency Oscillator (premium) 1-17
Flat Reflector (premium) 1-17
Curved Reflector (premium) 1-17
Xenon Lamp Mk.4 8-17
Focusing Lens Mk.4 8-17
Resonating crystal Mk.4 8-17
Lens system Mk.4 8-17 It was possible to get blueprint in the 'Moon Race' event

For kinetic weapons

Name Icon Ranks Notes
Explosive Shells (premium) 1-17
Shaped Charge Shells (premium) 1-17
Uranium Shells (premium) 1-17
Vanadium Shells (premium) 1-17
Iridium Slugs Mk.4 8-17
Explosive Shells Mk.4 8-17
Resonating slugs Mk.4 8-17
Piercing charges Mk.4 8-17 It was possible to get blueprint in the 'Moon Race' event

For EM weapons

Name Icon Ranks Notes
Double Deflector (premium) 1-17
Booster Circuit (premium) 1-17
'Supernova' Deflector (premium) 1-17
Double Deflector Mk.4 8-17
Supercooled Charges Mk.4 8-17
Resonating charges Mk.4 8-17
Boosted charges Mk.4 8-17 It was possible to get blueprint in the 'Moon Race' event

Missile bay

Secondary weaponry.

Homing

Homing missiles.

Name Icon Ranks Notes
'Doomsday' missile 13-17
Repair rockets 13-17 It was possible to get blueprint in the 'Moon Race' event
Inhibitor missiles 13-17 It was possible to get blueprint in the 'Moon Race' event
Cluster rockets 13-17 It was possible to get blueprint in the 'Moon Race' event
Death star 13-17 It was possible to get blueprint in the 'Pirate Chronicles' event
Anomaly torpedo 13-17 It was possible to get blueprint in the 'Pirate Chronicles' event

Pro Tools

Special weapons for missile compartaments.

Name Icon Ranks Notes
Attack drone (multipurpose) 14-17
Crystal mine 6-10, 9-13, 12-17 Researched on Tai'Kin
Heavy repelling drone 13-17 It was possible to get blueprint in the 'Moon Race' event
Magnetic mine 13-17
Crystal drone (for fighters) 14-17
Crystal drone (for frigates) 14-17
Crystal defence drone 14-17
Anchor mine 13-17 It was possible to get blueprint in the 'Pirate Chronicles' event

Active modules

Require manual activation.

Multipurpose

Modules allowing improved survival in combat.

Name Icon Ranks Notes
Pirate Shield Booster S/M/L Mk.4 9-13
Pirate Multiphase Shield Adapter Mk.4 9-13
A1MA Mk.1 9-13
Energy converter Mk.1 7-9, 9-13, 12-17
Missile reload Mk.1 5-7, 7-11, 10-14, 13-17 Researched on Thar'Ga

Recon

Name Icon Ranks Notes
Phase Modulator Mk.5 10-14, 13-17
Satellite crystal Mk.1 7-11, 10-14, 13-17 Researched on Tai'Kin
Inhibitor crystal Mk.1 6-8, 8-12, 11-17 Researched on Tai'Kin
Harvest crystal Mk.1 7-11, 10-14, 13-17 Researched on Tai'Kin
Crystal-infiltrator Mk.1 7-11, 10-14, 13-17 Researched on Tai'Kin
Comms decoder Mk.1 13-17
'Ghost' camo system Mk.1 10-17

ECM

Name Icon Ranks
Ion Diffuser Mk.5 8-12, 11-17

Covert Ops

Name Icon Ranks
'Orion' Targeting Complex Mk.5 8-12, 11-17
Pirate 'Orion' Targeting Complex Mk.4 11-17
Plasma ram Mk.1 15-17

Tackler

Name Icon Ranks
Target Painter Mk.5 8-12, 11-17
'Stretto' gun system Mk.1 15-17

Command

Name Icon Ranks
'Valkyrie' System Mk.5 8-12, 11-17
Massive energy absorber Mk.1 15-17
Reserve energy circuits Mk.1 8-12

Gunship

Name Icon Ranks Notes
Aiming Overcharge Mk.5 8-12, 11-17
Pirate Engine Overcharge Mk.4 11-17
Alien intuition Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Inhibitor swarm Mk.1 4-6, 7-9, 9-13, 12-17 Researched on Thar'Ga
Crystal drone Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Thermal repulsor Mk.1 13-17
Emergency reboot Mk.1 15-17

Engineering

Name Icon Ranks Notes
Mass Shield Generator Mk.5 8-12, 11-17
Pirate Mass Shield Generator Mk.4 11-17
'Patron' active defence Mk.1 7-11, 10-14, 13-17 Researched on Waz'Got
Gravi-wave Mk.1 7-11, 10-14, 13-17 Researched on Waz'Got
Hull converter Mk.1 10-14, 13-17 Researched on Waz'Got
Emergency repair station Mk.1 13-17 Researched on Waz'Got
Waz'Got battle station Mk.1 13-17 Researched on Waz'Got
Mobile barrier Mk.1 13-17
Mobile portal Mk.1 13-17
Farstation Mk.1 15-17
Mail drone beacon Mk.1 14-17

Guard

Name Icon Ranks
Missile Shield Mk.5 10-14, 13-17
Harpoon M1 Mk.1 14-17

Long Range

Name Icon Ranks
Weapon Overcharge Mk.5 8-12, 11-17
Reverse Thruster Mk.1 7-9, 9-13, 12-17
Barrier blast Mk.1 15-17
Redirection of energy flows Mk.1 14-17

Suppressor Class

Name Icon Ranks Notes
Wormhole projector Mk.1 7-11, 10-14, 13-17
'Tempest' Launcher Mk.1 7-11, 10-14, 13-17
Gravitational Lens Mk.1 10-14, 13-17
Repelling Beam Mk.1 13-17
Photon Emitter Mk.1 9-13, 12-17
Destabilizing Field Mk.1 12-17
Hybrid missile Mk.1 12-17
Isotope Harvester Mk.1 12-17
Remote minelayer Mk.1 12-17
Landing platform Mk.1 9-13, 12-17 Researched on Ze'Ta
Swarm control Mk.1 10-14, 13-17 Researched on Ze'Ta
Jump system "Kapkan" Mk.1 13-17 Researched on Ze'Ta
Devastator beam Mk.1 10-14, 13-17 Researched on Ze'Ta
Crystalline suppressor Mk.1 13-17 Researched on Ze'Ta
Cluster torpedo Mk.1 15-17
Gyges microwave emitter Mk.1 15-17
Autonomous barrier torpedo Mk.1 15-17

Ship modifiers

Modules that will considerably improve your ship's perfomance.

Hull

Special hull modifications

Name Icon Ranks Notes
Crystal Plates Mk.1 6-8, 8-12, 11-17
Matter Absorber Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Virtual particle condenser Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Tai'Kin
Emergency stasis system Mk.1 6-8, 8-12, 11-17 Researched on Tai'Kin
Thermal Insulator Mk.5 13-17
EM-insulation Mk.5 11-17
Reactive Armor Mk.5 11-17
Improved Missile Pylons Mk.5 12-17
Reinforced Beams Mk.5 11-17
Armor-Plated Hull Mk.5 11-17
Regenerative Coating Mk.5 13-17
Lightweight Hull Mk.5 13-17
Galvanized Armor Mk.5 12-17
Passive Armor Mk.5 11-17
Crystal Plates Mk.5 11-17
'Second Wind' repair kit Mk.5 12-17
Auto-repair Mk.5 10-17
'Faria' missile amplifier Mk.5 13-17
'Wounded Beast' protocol Mk.5 13-17
Emergency hack system Mk.5 13-17
Emitter overload Mk.5 13-17

Shield

Special shield modifications.

Name Icon Ranks Notes
Warp-stream detector Mk.1 12-17
Regenerator shield Mk.1 5-9, 8-12, 11-17 Researched on Waz'Got
Energy Recuperation System Mk.5 11-17
Thermal Modulator Mk.5 13-17
EM-diffuser Mk.5 11-17
Variative Shield Projector Mk.5 12-17
Auxiliary Shield Projector Mk.5 12-17
Asynchronous Shield Projector Mk.5 11-17
Shield Splitter Mk.5 12-17
Adaptive Shield Mk.5 12-17
Compact Shield Generator Mk.5 11-17
Submatter Shield Mk.5 12-17
Multipurpose shield Mk.5 11-17
'Friend-foe' code hacker Mk.5 13-17
'Conformist' booster Mk.5 11-16
'Rebuff' shield modifier Mk.5 12-17
Integrated thermoshield Mk.5 11-17
'Reaper-8' converter Mk.5 12-17
Thermoreactive Shield Mk.5 12-17
Warp-stream detector Mk.5 12-17
Safety speed boost Mk.5 15-17

Engine

Special engine modifications

Name Icon Ranks Notes
Speed balancer Mk.1 8-12, 11-17 Researched on Ze'Ta
Signal router Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Augmented Cooler Mk.1 12-17
Emergency jump Mk.1 5-9, 8-12, 11-17 Researched on Tai'Kin
Catalyst crystal Mk.1 5-9, 8-12, 11-17 Researched on Tai'Kin
Collision Compensator Mk.5 11-17
Inertial Stabilizer Mk.5 11-17
Vernier Engines Mk.5 12-17
Catalyst Injector Mk.5 11-17
Tetroxide Injector Mk.5 11-17
Auxiliary Generator Mk.5 12-17
Shared Cooler Mk.5 12-17
Cruise Engine Modification Mk.5 13-17
Reserve boosters Mk.5 13-17
Dynamic superchargers Mk.5 13-17
Augmented Cooler Mk.5 12-17
Maneuver co-processor Mk.5 13-17
Cooldown priority Mk.5 15-17

Capacitor

Special capacitor modifications.

Name Icon Ranks Notes
Camouflage shield refractor Mk.1 5-9, 8-12, 11-17 Researched on Tai'Kin
Dead hand Mk.1 9-13, 12-17 Researched on Ze'Ta
Active repairs system Mk.1 12-17
Iridium Heatsink Mk.5 12-17
Emergency Barrier Mk.5 13-17
Acceleration Coils Mk.5 11-17
Leak Stabilizer Mk.5 12-17
Voltage Regulator Mk.5 11-17
Pulse Discharger Mk.5 13-17
Multiphase Generator Mk.5 13-17
Capacitor Power Relay Mk.5 11-17
Power Unit Conduit Mk.5 11-17
'Master Sinobi' auto-jump Mk.5 11-17
Particle flow disruptor Mk.5 13-17
Ally recharge Mk.5 12-17
Emergency shield recharge Mk.5 13-17
'SHROUD' generator Mk.5 11-17
Active repairs system Mk.5 12-17

Computer

Special CPU modifications.

Name Icon Ranks Notes
Matter transformer Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Vulnerability scanner Mk.1 12-17
Warp-targeting Mk.1 6-10, 9-13, 12-17 Researched on Tai'Kin
Production optimization Mk.1 5-9, 8-12, 11-17 Researched on Waz'Got
Engineering regenerator Mk.1 10-14, 13-17 Researched on Waz'Got
Cooling distributor Mk.1 9-13, 12-17 Researched on Waz'Got
Combat control Mk.1 12-17 Researched on Ze'Ta
Improved repair algorithms Mk.1 15-17
TY-7 optics system Mk.1 15-17
Electronic Guidance Mk.5 12-17
'Horizon' Module Mk.5 12-17
'Proton Wall' System Mk.5 13-17
Enhanced Scanner Mk.5 11-17
Overclocked CPU Mk.5 11-17
Target Tracking Coprocessor Mk.5 12-17
Infrared Scanner Mk.5 13-17
'Duelist' protocol Mk.5 11-17
Gun adapter Mk.5 11-17
'Kenjutsu' destabilizer Mk.5 11-17
Blood harvest Mk.5 12-17
'Confrontation' program Mk.5 13-17
Vulnerability probe plugin Mk.5 13-17
Improved charge algorithms Mk.5 12-17
Procedure booster Mk.5 12-17
Adaptive plugin Mk.5 13-17
Vulnerability scanner Mk.5 12-17
'Satisfaction' algorithm Mk.5 14-17
Drone booster Mk.5 13-17
Disintegrator booster Mk.5 13-17
'Heir' algorithm Mk.5 15-17
Improved repair algorithms Mk.5 15-17
TY-7 optics system Mk.5 15-17
Cyberdeck terminal Mk.5 14-17

Components

Components for production of modules and ships.

Raw materials

Basic materials, required for production of more complex components.

Parts

Module crafting parts.

Ship Parts

Parts, required for manufacturing of a ship.

Here you can craft parts for manufactured and Ellydium ships.